the shovel needs more voxel takeaway, and is too weak compared to the pickaxe
imo with the pickaxe's ability to simultaneously hold a torch i find the shovel not worthy of common use for digging, often in the dark the farther down you dig. could i ask for the dev team to consider doubling its take away, the voxel impact of a shovel hit? i see the shovel for users wanting large moats and other projects and could be more useful for a larger voxel removal imho. also with spice bread the double boost of mining seems more challenged by the longer shovel graphics - again making the pickaxe just a better choice imo.
also i find the shovel to much harder to make contact constantly creating the melee swing action instead, also making the shovel less pleasant to use and more time consuming...
(side note - a pickaxe is a two handed tool and like the shovel should not allow torch use, you cannot use a pickaxe with one hand)(side side note, there are no copper tools IRL, its too soft a metal, imo all copper tools should be removed)(side side side note, Sid Meier programming rule: either double it or half it when in doubt - which to me applies to the shovel)