Loading multiplayer grid desync
Submitted
I've made a suspended bridge in multiplayer but i can't possibly see it after rejoining, as the client partially loads it and breaks it while in reality the server still has intact
The picture in the file represents one of the many iterations my client interprets my bridge
Files:
233242-15.jpg
Just found a workaround, i've loaded the game from far away of the zone i've constructed this bridge and it synced almost perfectly. Almost because a small piece was still desynced.
Just found a workaround, i've loaded the game from far away of the zone i've constructed this bridge and it synced almost perfectly. Almost because a small piece was still desynced.
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