Loading multiplayer grid desync

olean dor shared this bug 5 years ago
Submitted

I've made a suspended bridge in multiplayer but i can't possibly see it after rejoining, as the client partially loads it and breaks it while in reality the server still has intact

The picture in the file represents one of the many iterations my client interprets my bridge

Replies (1)

photo
1

Just found a workaround, i've loaded the game from far away of the zone i've constructed this bridge and it synced almost perfectly. Almost because a small piece was still desynced.

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