Fix tree LODs
Trees (and probably other kind of plants) are too demanding on GPU. Because they have too much polygons? There is a video setting for view distance of terrain that affects how far trees can be seen. This setting helps to reduce GPU load of trees but at a very annoying cost that removes trees entirely rather than turning them in to simpler 3d models. Isn't it possible to make simpler enough 3d models for trees that are far away from player while not putting too much load on GPUs. I have gtx1080 but still can't get 60fps at 1080p resolution if I turn distant trees ON by increasing view distance of them. I think Space Engineers' trees have less impact on GPU because of their lower number of polygons?