fall damage is too severe

ibisgrunk shared this feedback 10 months ago
Submitted

edited so its just a more mellow request, we die a lot more from fall deaths, please help!

Comments (6)

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Yeah, maybe add the bleeding effect when you fall between 2 and 3 meters, or a broken legs effect. If you drop from a higher place than that, you're definitely done for.

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in the real world, a person can die even if he falls down the stairs

It all depends on the individual characteristics of the organism, on the diet.

It depends on how you fell.

Fell on stones - death is likely

On the arable field fell - maybe it will survive

On a haystack fell or fell on a snowdrift - will survive.

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In any case, the damage from the fall must take into account the surface is yes.Different types of injuries should also appear: fractures, hemorrhages, poisoning

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Fractures the player receives from falling on hard surfaces, and also when receiving damage from blunt weapons and falling heavy objects on him.

There must also be a cure for each species. Apply a bandage, insert a bone, do a gastric lavage + random injuries during work.

This is all implemented in the game


Life is Feudal

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Rumors say falling into a sword, spear or knife held by a barbar is most likely deadly.

Sorry for troll comment. Thread starter is right, falling from 2 meters without sword awaiting you is a bit harsh.

Make it so falling on rocks does reduce health significantly while falling on earth, grass, dirt has a chance of a slight health reduction, if any. A bit of coincidence involved.

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seriously with CLANG and other lag issue THE LAST THING WE NEED IS TO BE PUNISHED for falling... :)