Automation with Peasants

HelloGoodbye shared this feedback 6 years ago
Submitted

If you are a king with no subjects, what are you king of?


Space Engineers and other crafting games have a progression. You start with your bare hands, use them to make bad tools, use those to make better tools, and so on. At a certain point you switch methods and automate the thing that gets boring, Space Engineers does this through small and large ship welders and grinders.


Medieval Engineers only has the tools, and in the end you will still be mining and building castles by hand. If we had small "camps" of NPC's that we could assimilate into our kingdom, we could use them to automate menial tasks as they get boring. We could give them roles such as Cook, Miner, Hunter, Soldier and Builder. The difficult part for the players would be the control of the peasants, and we would need to give them specific work areas. We would not want the hunters straying on enemy land or the cook cooking the wrong meals. Builders are simple enough with blueprints but players would still need to identify proper stockpiles so they dont pull from the wrong buildsite.


The more I think about this the closer this gets to Dwarf Fortress.


At least now you are present to be properly knelt to.

Replies (7)

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+1 for this idea. I have already suggested this in the steam forum.

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First: who said you are the King? You are the engineer and you do exactly that: engineering and building things. On a metaphysical level you are mankind, a society, a nation as you wander through the ages developing stone - bronze - iron- steel tools. And techniques which open up new building parts for you, and agriculture. So the engineer is also an avatar for a larger group of individuals.

Having said that, I certainly have nothing against peasants or people in general returning into the game. I say 'returning' because we had once subordinate workers for the engineers but they were taken out, however, even then the engineer did not wear a crown and was not addressed as a King. Let's see how people will function when the moment comes ME dev team brings them back in a new approach...

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In the same vein but with a small variations.


If we could buy workers through a bed. One bed a worker, the first has a price 'x' and the second multiply by 5% and the third by 15%, the fourth by 30% ... of course we should feed them as a claim but they it would only be by food. A time penalty of being re-hired could be given to the death of the worker.

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I just want workers to farm, get lumber, and mine for me, and maybe porters too. I'm okay with building stuff myself and cooking. +1 to this idea though.

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I think there was one version of the game where a mechanic like this was already present, but it wasn't ready for full release because the pesants had pathfinding issues and stuff. They would be very useful especially since unlike SE you don't really have as many ways to build up automation and infrastructure and get huge structures, and it would be a realistic way to do this within ME.

I'm totally for it, it would be an ambitious feature and might inevitably have a few headaches but NPC workers would be worth it.

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Would love to see this implemented (again).

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