roof building bugged?

Pisces shared this bug 6 years ago
Submitted

the ME server crashed 2 times, because of people tried to build some roofs

2019-03-04 09:52:10.013|Main Thread> =============================== FATAL EXCEPTION ================================

2019-03-04 09:52:10.028|Main Thread> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at VRage.Components.Entity.CubeGrid.MyGridConnectivityComponent.GetBlockAdjacency(MyBlock block)

at VRage.Components.Entity.CubeGrid.MyGridConnectivityComponent.ConnectBlocks(MyBlock block1, MyBlock block2, BoundingBox& connectionBB)

at Medieval.Entities.Components.Grid.MyAdditionalBlocksGeneratorComponent.RegenerateModels(MyBlock block, Dictionary`2 genBlocksChanges, MyGridDataComponent gridData, List`1 tempBlocks)

at Medieval.Entities.Components.Grid.MyAdditionalBlocksGeneratorComponent.GenerateAdditionalBlocks(MyGridDataComponent gridData, List`1 blocks, Boolean blockAdded, MyBlock ignoreBlock)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.UpdateBlockIntegrity(MyPlayer buildingPlayer, GridBlockTuple block, Int32 integrityChange, Dictionary`2 items)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.PrimaryAction(MyBuilderToolBehaviorDefinition def, MyPlayer player)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.Hit()

at Sandbox.Game.EntityComponents.Character.MyToolBehaviorBase.ActionHit(Int64 deltaFrames)

at VRage.Components.MyUpdateScheduler.RunTimedUpdates()

at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)

at Sandbox.Game.World.MySession.UpdateComponents()

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at VRage.Components.MyUpdateScheduler.RunFixedUpdates()

at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)

at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()

at VRage.Utils.FixedLoop.Run(Action tickCallback)

at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()

at VRage.Dedicated.DedicatedServer`1.RunInternal()

at VRage.Dedicated.DedicatedServer`1.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)

2019-03-04 09:52:10.028|Main Thread> =============================== FATAL EXCEPTION ================================

2019-03-04 04:03:04.166|Main Thread> =============================== FATAL EXCEPTION ================================

2019-03-04 04:03:04.181|Main Thread> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at VRage.Components.Entity.CubeGrid.MyGridConnectivityComponent.GetBlockAdjacency(MyBlock block)

at VRage.Components.Entity.CubeGrid.MyGridConnectivityComponent.ConnectBlocks(MyBlock block1, MyBlock block2, BoundingBox& connectionBB)

at Medieval.Entities.Components.Grid.MyAdditionalBlocksGeneratorComponent.RegenerateModels(MyBlock block, Dictionary`2 genBlocksChanges, MyGridDataComponent gridData, List`1 tempBlocks)

at Medieval.Entities.Components.Grid.MyAdditionalBlocksGeneratorComponent.GenerateAdditionalBlocks(MyGridDataComponent gridData, List`1 blocks, Boolean blockAdded, MyBlock ignoreBlock)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.UpdateBlockIntegrity(MyPlayer buildingPlayer, GridBlockTuple block, Int32 integrityChange, Dictionary`2 items)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.PrimaryAction(MyBuilderToolBehaviorDefinition def, MyPlayer player)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.Hit()

at Sandbox.Game.EntityComponents.Character.MyToolBehaviorBase.ActionHit(Int64 deltaFrames)

at VRage.Components.MyUpdateScheduler.RunTimedUpdates()

at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)

at Sandbox.Game.World.MySession.UpdateComponents()

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at VRage.Components.MyUpdateScheduler.RunFixedUpdates()

at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)

at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()

at VRage.Utils.FixedLoop.Run(Action tickCallback)

at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()

at VRage.Dedicated.DedicatedServer`1.RunInternal()

at VRage.Dedicated.DedicatedServer`1.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)

2019-03-04 04:03:04.181|Main Thread> =============================== FATAL EXCEPTION ================================

Replies (9)

photo
1

possible but not sure, thatched roof bugged?

photo
1

I have the same bug when I place roof on my house and try to construct it game crashes with the last hit. But when I place roof on ground and do not attach it to house it can be constructed.

photo
1

2019-03-06 03:27:33.783|Main Thread> =============================== FATAL EXCEPTION ================================

2019-03-06 03:27:33.800|Main Thread> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at Medieval.Entities.Components.Mechanical.MyHingeConstraint.CalculateWorldAngle()

at Medieval.Entities.Components.Mechanical.MyHingeConstraint.get_Angle()

at Medieval.Entities.Components.Mechanical.MyHingeConstraint.OnDeactivate()

at VRage.Components.Physics.MyPhysicsConstraintGroup.HandleParentDeactivated(MyEntity obj)

at VRage.Game.Entity.MyEntity.RaiseDeactivated()

at VRage.Game.Entity.MyEntity.OnRemovedFromScene(MyScene scene)

at VRage.Scene.MyScene.DeactivateEntity(MyEntity entity)

at VRage.Scene.MyScene.RemoveEntity(MyEntity entity)

at VRage.Scene.MyScene.DestroyInternal(MyEntity entity)

at VRage.Scene.MyScene.CloseQueued()

at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()

at Sandbox.Game.World.MySector.UpdateAfterSimulation()

at Sandbox.Game.SessionComponents.MySessionComponentLegacyUpdateScheduler.DoUpdateAfterSimulation()

at VRage.Components.MyUpdateScheduler.RunFixedUpdates()

at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)

at Sandbox.Game.World.MySession.UpdateComponents()

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at VRage.Components.MyUpdateScheduler.RunFixedUpdates()

at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)

at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()

at VRage.Utils.FixedLoop.Run(Action tickCallback)

at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()

at VRage.Dedicated.DedicatedServer`1.RunInternal()

at VRage.Dedicated.DedicatedServer`1.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)

2019-03-06 03:27:33.800|Main Thread> =============================== FATAL EXCEPTION ================================

photo
1

Looks like the thachet roof is causing the issue, Looks like the thatchet roof is causing this issue, when more than 1 row is build, in my oberservation


/ <- this is bug/fatal crash issue

/

/

photo
1

Same thing, my problem is it corrupts my save and that world is no longer playable and I got to start over from scratch. The thing is this didnt start being a problem tell after the update. I never had this problem before the update happened. I was upgrading my simple house to a better house. No Mods this time. I go to deconstruct a slanted thatch roof piece and my game crashes. Not only does it crash but it corrupts the save and I have to start all over from scratch. Normally I wouldn't care but this has happened 5 times in a row. Until I find a way to fix this the game is unplayable.


I dont know how to drop it from just a link sorry but thats the log


2019-03-12 03:54:41.487|Main Thread> Log Started

2019-03-12 03:54:41.487|Main Thread> Timezone (local - UTC): -7h

2019-03-12 03:54:41.487|Main Thread> VRage Engine v2.7

2019-03-12 03:54:41.487|Main Thread> Medieval Engineers v0.7.1.4B2465

2019-03-12 03:54:41.487|Main Thread> Loading...

2019-03-12 03:54:41.659|Main Thread> Performing start-up memory test...

2019-03-12 03:54:41.659|Main Thread> Physical memory is 16,050,585,600 bytes.

2019-03-12 03:54:41.659|Main Thread> Minimum requirement is 8,000,000,000 bytes.

2019-03-12 03:54:41.659|Main Thread> System meets minimum memory requirements.

2019-03-12 03:54:41.674|Main Thread> Info: Official

2019-03-12 03:54:41.674|Main Thread> Info: Non Obfuscated

2019-03-12 03:54:41.674|Main Thread> Info: Installed in Steam Directory

2019-03-12 03:54:41.674|Main Thread> Info: Manifest Not Present

2019-03-12 03:54:41.674|Main Thread> Environment.ProcessorCount: 2

2019-03-12 03:54:41.674|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.17763.0

2019-03-12 03:54:41.674|Main Thread> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"

2019-03-12 03:54:41.674|Main Thread> Environment.Version: 4.6.2 or later (461814)

2019-03-12 03:54:41.674|Main Thread> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64

2019-03-12 03:54:41.674|Main Thread> Default Culture:

2019-03-12 03:54:41.674|Main Thread> Default UI Culture:

2019-03-12 03:54:41.674|Main Thread> IsAdmin: False

2019-03-12 03:54:41.690|Main Thread> MyConfig.Load() - START

2019-03-12 03:54:41.690|Main Thread> Path: C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg

2019-03-12 03:54:41.737|Main Thread> RotationHints: False

2019-03-12 03:54:41.737|Main Thread> GraphicsRenderer: DirectX 11

2019-03-12 03:54:41.737|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]

2019-03-12 03:54:41.737|Main Thread> Language: 0

2019-03-12 03:54:41.737|Main Thread> ControlsJoystickName: Disabled

2019-03-12 03:54:41.737|Main Thread> GameVersion: 0.7.1.4924517

2019-03-12 03:54:41.737|Main Thread> FirstTimeRun: False

2019-03-12 03:54:41.737|Main Thread> MinimalHud: False

2019-03-12 03:54:41.737|Main Thread> ControlsMouseInvertX: False

2019-03-12 03:54:41.737|Main Thread> ControlsMouseInvertY: False

2019-03-12 03:54:41.737|Main Thread> ControlsMouseSensitivity: 1.655

2019-03-12 03:54:41.737|Main Thread> ControlsJoystickSensitivity: 0.2

2019-03-12 03:54:41.737|Main Thread> CubeBuilderBuildingMode: 1

2019-03-12 03:54:41.737|Main Thread> AnimatedRotation: True

2019-03-12 03:54:41.737|Main Thread> BuildingSizeHint: True

2019-03-12 03:54:41.737|Main Thread> ShowCrosshair: True

2019-03-12 03:54:41.737|Main Thread> InteractionHints: True

2019-03-12 03:54:41.737|Main Thread> CompressSaveGames: False

2019-03-12 03:54:41.737|Main Thread> ShowPlayerNamesOnHud: True

2019-03-12 03:54:41.737|Main Thread> ReleasingAltResetsCamera: False

2019-03-12 03:54:41.737|Main Thread> WorkerThreads: 1

2019-03-12 03:54:41.737|Main Thread> GameVolume: 1

2019-03-12 03:54:41.737|Main Thread> MusicVolume: 0

2019-03-12 03:54:41.737|Main Thread> VoiceChatVolume: 1

2019-03-12 03:54:41.737|Main Thread> HudWarnings: True

2019-03-12 03:54:41.737|Main Thread> VoiceChat: True

2019-03-12 03:54:41.737|Main Thread> EnableMuteWhenNotInFocus: True

2019-03-12 03:54:41.737|Main Thread> EnableDynamicMusic: True

2019-03-12 03:54:41.737|Main Thread> MutedPlayers:

2019-03-12 03:54:41.737|Main Thread> Tutorial: 2

2019-03-12 03:54:41.737|Main Thread> GDPRConsent: True

2019-03-12 03:54:41.737|Main Thread> GDPRConsent_Sent: True

2019-03-12 03:54:41.737|Main Thread> ScreenshotSizeMultiplier: 1

2019-03-12 03:54:41.737|Main Thread> VideoAdapter: 0

2019-03-12 03:54:41.737|Main Thread> ScreenWidth: 1360

2019-03-12 03:54:41.737|Main Thread> ScreenHeight: 768

2019-03-12 03:54:41.737|Main Thread> RefreshRate: 60000

2019-03-12 03:54:41.737|Main Thread> WindowMode: 1

2019-03-12 03:54:41.737|Main Thread> VerticalSync: False

2019-03-12 03:54:41.737|Main Thread> FieldOfView: 90

2019-03-12 03:54:41.737|Main Thread> VegetationViewDistance: 160

2019-03-12 03:54:41.737|Main Thread> GrassDensity: 0.5

2019-03-12 03:54:41.737|Main Thread> GrassDistance: 150

2019-03-12 03:54:41.737|Main Thread> TerrainLodQuality: 1

2019-03-12 03:54:41.737|Main Thread> ShadingQuality: 1

2019-03-12 03:54:41.737|Main Thread> ModelQuality: 1

2019-03-12 03:54:41.737|Main Thread> LowMemSwitchToLow: 0

2019-03-12 03:54:41.737|Main Thread> ShadowMapResolution: 1

2019-03-12 03:54:41.737|Main Thread> AmbientOcclusion: 1

2019-03-12 03:54:41.737|Main Thread> MyConfig.Load() - END

2019-03-12 03:54:42.040|Main Thread> Loading Metadata...

2019-03-12 03:54:44.525|Main Thread> Metadata Loaded is 2.4761512 seconds.

2019-03-12 03:54:44.525|Main Thread> Initializing...

2019-03-12 03:54:44.775|Main Thread>Steam Game Services> Info: Steam.IsActive: True

2019-03-12 03:54:44.775|Main Thread>Steam Game Services> Info: Steam.IsOnline: True

2019-03-12 03:54:44.775|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False

2019-03-12 03:54:44.775|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198029005841

2019-03-12 03:54:44.775|Main Thread>Steam Game Services> Info: Steam.UserName: slyphr15

2019-03-12 03:54:44.775|Main Thread>Steam Game Services> Info: Steam.Branch: default

2019-03-12 03:54:44.790|Main Thread>Havok> Physics.Init

2019-03-12 03:54:44.790|Main Thread>Havok> Version: Release(0), 1800, [S]

2019-03-12 03:54:44.790|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release

2019-03-12 03:54:48.797|Worker Default 1>AccessListBatch> Warning: System.Collections.Generic.* already exists in access list, this entry is redundant

2019-03-12 03:54:48.797|Worker Default 1>AccessListBatch> Warning: System.Collections.Generic.* already exists in access list, this entry is redundant

2019-03-12 03:54:48.797|Worker Default 1>AccessListBatch> Warning: System.Collections.Concurrent.* already exists in access list, this entry is redundant

2019-03-12 03:54:49.282|Worker Default 1>AccessListBatch> Warning: System.Collections.Generic.* already exists in access list, this entry is redundant

2019-03-12 03:54:49.297|Worker Default 1>AccessListBatch> Warning: VRage.* already exists in access list, this entry is redundant

2019-03-12 03:54:49.313|Worker Default 1>AccessListBatch> Warning: VRage.Components.* already exists in access list, this entry is redundant

2019-03-12 03:54:49.329|Worker Default 1>AccessListBatch> Warning: VRage.Components.Session.* already exists in access list, this entry is redundant

2019-03-12 03:54:57.399|Main Thread> AdapterInfo = {

2019-03-12 03:54:57.399|Main Thread> Name = AMD Radeon(TM) R5 Graphics + DISPLAY1

2019-03-12 03:54:57.399|Main Thread> Description = dev id: 4885, mem: 1039466496, shared mem: 8025292800, Luid: 39239, rev: 0, subsys id: -805301160, vendor id: 4098

2019-03-12 03:54:57.399|Main Thread> Driver version = 22.19.677.257

2019-03-12 03:54:57.399|Main Thread> Driver date = 20170922000000.000000-000

2019-03-12 03:54:57.399|Main Thread> DriverUpdateNecessary = False

2019-03-12 03:54:57.399|Main Thread> Adapter id = 0

2019-03-12 03:54:57.399|Main Thread> Supported = True

2019-03-12 03:54:57.399|Main Thread> RAM = 1039466496

2019-03-12 03:54:57.399|Main Thread> Priority = 2

2019-03-12 03:54:57.399|Main Thread> Multithreaded rendering supported = False

2019-03-12 03:54:57.399|Main Thread> Output is attached = True

2019-03-12 03:54:57.399|Main Thread> DesktopBounds = {X:0 Y:0 Width:1360 Height:768}

2019-03-12 03:54:57.399|Main Thread> Display modes = {

2019-03-12 03:54:57.399|Main Thread> DXGIOutput id = 0

2019-03-12 03:54:57.399|Main Thread> 640x480@60Hz

2019-03-12 03:54:57.399|Main Thread> 640x480@75Hz

2019-03-12 03:54:57.399|Main Thread> 640x480@72Hz

2019-03-12 03:54:57.399|Main Thread> 800x600@60Hz

2019-03-12 03:54:57.399|Main Thread> 800x600@75Hz

2019-03-12 03:54:57.399|Main Thread> 800x600@72Hz

2019-03-12 03:54:57.399|Main Thread> 1024x768@60Hz

2019-03-12 03:54:57.399|Main Thread> 1024x768@75Hz

2019-03-12 03:54:57.399|Main Thread> 1024x768@70Hz

2019-03-12 03:54:57.399|Main Thread> 1280x720@60Hz

2019-03-12 03:54:57.399|Main Thread> 1280x800@60Hz

2019-03-12 03:54:57.399|Main Thread> 1280x1024@60Hz

2019-03-12 03:54:57.399|Main Thread> 1360x768@60Hz

2019-03-12 03:54:57.399|Main Thread> 1366x768@60Hz

2019-03-12 03:54:57.399|Main Thread> }

2019-03-12 03:54:57.399|Main Thread> }

2019-03-12 03:54:57.555|Main Thread> MySandboxGame.Constructor() - START

2019-03-12 03:54:57.555|Main Thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64

2019-03-12 03:54:57.555|Main Thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content

2019-03-12 03:54:57.555|Main Thread> Info: Detected 2 logical CPU cores, using up to 2 for asynchronous workers.

2019-03-12 03:54:58.618|Main Thread> Info: Worker Configuration {

Total: 3,

Default: Logic

Groups: [

Group Background, BelowNormal, 1 Workers,

Group Logic, Normal, 1 Workers,

Group Render, AboveNormal, 1 Workers

]

}

2019-03-12 03:54:58.680|Main Thread> MySandboxGame.Constructor() - END

2019-03-12 03:54:58.680|Main Thread> MyVideoModeManager.LogApplicationInformation - START

2019-03-12 03:54:58.680|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.7003.17631, Culture=neutral, PublicKeyToken=null

2019-03-12 03:54:58.680|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.7003.17631, Culture=neutral, PublicKeyToken=null

2019-03-12 03:54:58.680|Main Thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll

2019-03-12 03:54:58.680|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319

2019-03-12 03:54:58.680|Main Thread> MyVideoModeManager.LogApplicationInformation - END

2019-03-12 03:54:58.696|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START

2019-03-12 03:54:58.712|Main Thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.

2019-03-12 03:54:58.712|Main Thread> Win32_ComputerSystem.Model: To be filled by O.E.M.

2019-03-12 03:54:58.712|Main Thread> Virtualized: False

2019-03-12 03:54:58.727|Main Thread> Environment.ProcessorName: AMD A6-7400K Radeon R5, 6 Compute Cores 2C+4G

2019-03-12 03:54:58.727|Main Thread> ComputerInfo.TotalPhysicalMemory: 16,050,585,600 bytes

2019-03-12 03:54:58.727|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes

2019-03-12 03:54:58.727|Main Thread> ComputerInfo.AvailablePhysicalMemory: 12,644,671,488 bytes

2019-03-12 03:54:58.727|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,732,138,901,504 bytes

2019-03-12 03:54:58.758|Main Thread> Drive C: | Capacity: 999,519,416,320 bytes | Free space: 215,248,494,592 bytes

2019-03-12 03:54:58.758|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END

2019-03-12 03:54:59.520|Main Thread> MySandboxGame.Initialize() - START

2019-03-12 03:55:00.551|Main Thread> MySandboxGame.LoadData() - START

2019-03-12 03:55:00.551|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START

2019-03-12 03:55:00.551|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END

2019-03-12 03:55:00.567|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START

2019-03-12 03:55:02.801|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START

2019-03-12 03:55:03.301|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END

2019-03-12 03:55:03.301|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END

2019-03-12 03:55:03.317|Main Thread> MyAudio.LoadData - START

2019-03-12 03:55:03.518|Main Thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2

2019-03-12 03:55:03.603|Main Thread> MyAudio.LoadData - END

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'HudUse'

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'HudRotateBlock'

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock'

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock'

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'HudColorBlock'

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'PlayDropItem'

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull'

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound'

2019-03-12 03:55:03.623|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'None'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudOpenInventory'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'PlayTakeItem'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'HudPlaceItem'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'QuestCompleted'

2019-03-12 03:55:03.624|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted'

2019-03-12 03:55:03.631|Main Thread> MyGuiManager()

2019-03-12 03:55:03.788|Main Thread> MyScreenManager()

2019-03-12 03:55:04.026|Main Thread> MyGuiManager.LoadContent() - START

2019-03-12 03:55:08.617|Main Thread> MyGuiManager.LoadContent() - START

2019-03-12 03:55:08.618|Main Thread> MyGuiManager.LoadContent() - END

2019-03-12 03:55:08.618|Main Thread> MyGuiManager.LoadContent() - END

2019-03-12 03:55:08.838|Main Thread> MySandboxGame.LoadData() - END

2019-03-12 03:55:09.032|Worker Logic 0> Loading available saves - START

2019-03-12 03:55:09.035|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841'

2019-03-12 03:55:09.488|Worker Logic 0> Loading available saves - END

2019-03-12 03:55:09.489|Worker Logic 0> Corrupted worlds:

Better House Started

2019-03-12 03:55:10.384|Main Thread> Analytics helper process start reported

2019-03-12 03:55:10.401|Main Thread> MySandboxGame.Initialize() - END

2019-03-12 03:55:10.420|Main Thread> All systems initialized in 25.8898948 seconds.

2019-03-12 03:55:10.435|Main Thread> Timer Frequency: 10000000

2019-03-12 03:55:10.435|Main Thread> Ticks per frame: 167364

2019-03-12 03:55:10.502|Worker Logic 0> Loading available saves - START

2019-03-12 03:55:10.502|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841'

2019-03-12 03:55:10.530|Worker Logic 0> Loading available saves - END

2019-03-12 03:55:10.530|Worker Logic 0> Corrupted worlds:

Better House Started

2019-03-12 03:56:04.352|Worker Logic 0> Loading available saves - START

2019-03-12 03:56:04.353|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841'

2019-03-12 03:56:04.383|Worker Logic 0> Loading available saves - END

2019-03-12 03:56:04.383|Worker Logic 0> Corrupted worlds:

Better House Started

2019-03-12 03:56:40.020|Main Thread> LoadSandbox() - Start

2019-03-12 03:56:40.036|Main Thread>

2019-03-12 03:56:40.036|Main Thread> LoadSession() - Start

2019-03-12 03:56:40.036|Main Thread> C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841\Simple House Finished

2019-03-12 03:56:40.270|Main Thread> LoadSession() - End

2019-03-12 03:56:40.270|Main Thread> LoadSandbox() - End

2019-03-12 03:56:40.527|Main Thread> Loading session: C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841\Simple House Finished

2019-03-12 03:56:40.528|Main Thread> Save version: 0.7.1.4924517

2019-03-12 03:56:40.796|Main Thread>ModManager> Loading mods

2019-03-12 03:56:40.836|Main Thread>ModManager> Done.

2019-03-12 03:56:40.841|Main Thread> Finished loading stage Initializing session, elapsed time: 0.1160006 seconds

2019-03-12 03:56:41.560|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START

2019-03-12 03:56:57.429|Main Thread>Definitions> Info: List of used mods (0) - START

2019-03-12 03:56:57.429|Main Thread>Definitions> Info: List of used mods - END

2019-03-12 03:57:00.213|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\LedgeStoneRound_V1.mwm' or Buildable block definition 'Block:LedgeStoneRound' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.413|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.415|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.417|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.420|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.422|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.424|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.431|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.433|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.435|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.510|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default.

2019-03-12 03:57:00.539|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default.

2019-03-12 03:57:01.582|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default.

2019-03-12 03:57:01.595|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default.

2019-03-12 03:57:01.607|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default.

2019-03-12 03:57:01.612|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default.

2019-03-12 03:57:01.746|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default.

2019-03-12 03:57:02.279|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default.

2019-03-12 03:57:02.324|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default.

2019-03-12 03:57:02.336|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default.

2019-03-12 03:57:17.079|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry

2019-03-12 03:57:17.079|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:17.092|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry

2019-03-12 03:57:17.092|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:17.107|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry

2019-03-12 03:57:17.107|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:17.123|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry

2019-03-12 03:57:17.123|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:23.234|Main Thread> MyAudio.UnloadData - START

2019-03-12 03:57:23.274|Main Thread> MyAudio.UnloadData - END

2019-03-12 03:57:23.274|Main Thread> MyAudio.LoadData - START

2019-03-12 03:57:23.423|Main Thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2

2019-03-12 03:57:25.916|Main Thread> MyAudio.LoadData - END

2019-03-12 03:57:25.916|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START

2019-03-12 03:57:26.039|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END

2019-03-12 03:57:26.039|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END

2019-03-12 03:57:26.049|Main Thread> Finished loading stage Loading definitions, elapsed time: 44.510025 seconds

2019-03-12 03:57:26.052|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets

2019-03-12 03:57:36.205|Main Thread> MyTransparentGeometry.LoadData - START

2019-03-12 03:57:36.294|External Debugging Listener> External debugger: listening...

2019-03-12 03:57:36.298|Main Thread> MyLights.LoadData() - START

2019-03-12 03:57:36.302|Main Thread> MyLights.LoadData() - END

2019-03-12 03:57:37.173|Main Thread> Finished loading stage Loading session components, elapsed time: 11.1240017 seconds

2019-03-12 03:57:40.347|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry

2019-03-12 03:57:40.347|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:40.435|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry

2019-03-12 03:57:40.435|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:40.827|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry

2019-03-12 03:57:40.827|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:40.845|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry

2019-03-12 03:57:40.845|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:40.978|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry

2019-03-12 03:57:40.978|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:41.005|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry

2019-03-12 03:57:41.005|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:41.008|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry

2019-03-12 03:57:41.008|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !

2019-03-12 03:57:41.273|Main Thread> Finished loading stage Loading models, elapsed time: 4.0959993 seconds

2019-03-12 03:57:41.273|Main Thread> Finished loading stage Loading data, elapsed time: 60.4310266 seconds

2019-03-12 03:57:41.295|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0160008 seconds

2019-03-12 03:57:41.404|Worker Logic 0> Loading voxel storage from file 'C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841\Simple House Finished\EarthSecond-1251102759r5000.vx2'

2019-03-12 03:57:43.530|Worker Logic 0> Could not load voxel material Rock_moss

2019-03-12 03:57:43.530|Worker Logic 0> Could not load voxel material Rock_moss

2019-03-12 03:57:44.998|Main Thread> RespawnInPlayerControlledEntity: Finding free place for slyphr15

2019-03-12 03:57:45.071|Main Thread> RespawnInPlayerControlledEntity: slyphr15 has entity: False

2019-03-12 03:57:45.071|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for slyphr15

2019-03-12 03:58:05.992|Main Thread> RespawnInPlayerControlledEntity: Setting position for slyphr15

2019-03-12 03:58:06.442|Main Thread> RespawnInPlayerControlledEntity: Informing everyone slyphr15 is spawning.

2019-03-12 03:58:06.444|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for slyphr15

2019-03-12 03:58:06.444|Main Thread> RespawnInPlayerControlledEntity: Setting control for slyphr15

2019-03-12 03:58:06.444|Main Thread> RespawnInPlayerControlledEntity: Reviving slyphr15 if necessary.

2019-03-12 03:58:06.449|Main Thread> Checkpoint.CameraAttach success: entity id135878212963839193, camera subtype DefaultFirstPerson

2019-03-12 03:58:06.452|Main Thread> Finished loading stage Loading final details, elapsed time: 22.0279671 seconds

2019-03-12 03:58:06.455|Main Thread> MySession.Static.LogSettings - START

2019-03-12 03:58:06.456|Main Thread> Name = Simple House Finished

2019-03-12 03:58:06.456|Main Thread> Description =

2019-03-12 03:58:06.456|Main Thread> InGameTime = 01/01/0001 00:00:00

2019-03-12 03:58:06.456|Main Thread> Password =

2019-03-12 03:58:06.456|Main Thread> CurrentPath = C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841\Simple House Finished

2019-03-12 03:58:06.456|Main Thread> WorkshopId =

2019-03-12 03:58:06.459|Main Thread> CameraController = EntityBase:Medieval_female {01E2BC83C86CACD9}/Camera 1st - DefaultFirstPerson

2019-03-12 03:58:06.459|Main Thread> ThumbPath = C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841\Simple House Finished\thumb.jpg

2019-03-12 03:58:06.460|Main Thread> Settings:

2019-03-12 03:58:06.463|Main Thread> AI - Hostile AI Enabled = True

2019-03-12 03:58:06.463|Main Thread> AI - Maximum = 3

2019-03-12 03:58:06.463|Main Thread> Decay - Ruin = True

2019-03-12 03:58:06.463|Main Thread> Fast Travel - Enabled = True

2019-03-12 03:58:06.463|Main Thread> Fast Travel - Limitations = True

2019-03-12 03:58:06.463|Main Thread> Maximum Fracture Pieces = 50

2019-03-12 03:58:06.467|Main Thread> Auto-Save Time (Minutes) = 5

2019-03-12 03:58:06.467|Main Thread> Cut, Copy and Paste = True

2019-03-12 03:58:06.467|Main Thread> Days per season = 31

2019-03-12 03:58:06.467|Main Thread> Destructible blocks = True

2019-03-12 03:58:06.467|Main Thread> Enable 3rd person view = True

2019-03-12 03:58:06.467|Main Thread> Enable Sun Rotation = True

2019-03-12 03:58:06.467|Main Thread> Enable voxel destruction = True

2019-03-12 03:58:06.467|Main Thread> Game Mode = Survival

2019-03-12 03:58:06.467|Main Thread> Inventory size multiplier = 10

2019-03-12 03:58:06.467|Main Thread> Maximum Backup Saves = 5

2019-03-12 03:58:06.467|Main Thread> Maximum Floating Objects = 120

2019-03-12 03:58:06.467|Main Thread> Maximum Players = 4

2019-03-12 03:58:06.467|Main Thread> Maximum Solar Altitude = 0.4101524

2019-03-12 03:58:06.467|Main Thread> Serverside Chat Logging = True

2019-03-12 03:58:06.467|Main Thread> Show player names on HUD = True

2019-03-12 03:58:06.467|Main Thread> Spectator = False

2019-03-12 03:58:06.467|Main Thread> Structural Integrity = True

2019-03-12 03:58:06.467|Main Thread> Sun rotation interval = 124

2019-03-12 03:58:06.467|Main Thread> View distance = 2600

2019-03-12 03:58:06.467|Main Thread> MySession.Static.LogSettings - END

2019-03-12 03:58:06.468|Main Thread> Finished loading stage Loading planet, elapsed time: 25.1949708 seconds

2019-03-12 03:58:09.768|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm

2019-03-12 03:58:10.190|Main Thread> Finished loading stage Starting Components, elapsed time: 3.7179987 seconds

2019-03-12 03:58:10.204|Main Thread>

2019-03-12 03:58:10.204|Main Thread> Session loaded

2019-03-12 03:58:10.204|Main Thread> Finished loading stage Finished loading, elapsed time: 89.4869971 seconds

2019-03-12 03:58:10.274|Main Thread> Process information Periodic Check:

2019-03-12 03:58:10.285|Main Thread> Managed Memory: 2,724,545,624 B

2019-03-12 03:58:10.294|Main Thread> Private Memory: 3,560,271,872 B

2019-03-12 03:58:10.294|Main Thread> Nr of Threads: 37

2019-03-12 03:58:10.294|Main Thread> Simulation Speed: 0.01

2019-03-12 03:58:10.294|Main Thread> Entity count: 129

2019-03-12 03:58:10.294|Main Thread> Player count: 1

2019-03-12 03:58:10.294|Main Thread> Current:

2019-03-12 03:58:10.295|Main Thread> Paged Memory: 3,560,271,872 B

2019-03-12 03:58:10.295|Main Thread> Working Set: 3,091,951,616 B

2019-03-12 03:58:10.295|Main Thread> Virtual Memory: 8,929,472,512 B

2019-03-12 03:58:10.295|Main Thread> Peak:

2019-03-12 03:58:10.296|Main Thread> Paged Memory: 3,560,271,872 B

2019-03-12 03:58:10.296|Main Thread> Working Set: 3,091,955,712 B

2019-03-12 03:58:10.296|Main Thread> Virtual Memory: 8,931,151,872 B

2019-03-12 03:58:10.301|Main Thread> Number of Worlds: 1

2019-03-12 03:58:10.302|Main Thread> 0) RigidBodies: 26, ActiveRigidBodies: 7, CharacterRigidBodies: 4

2019-03-12 03:58:10.305|Main Thread> 0) Constraints: 0

2019-03-12 03:58:11.427|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:11.429|Main Thread> MySessionLoading status:

2019-03-12 03:58:11.431|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:12.805|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:12.805|Main Thread> MySessionLoading status:

2019-03-12 03:58:12.806|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:13.859|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:13.859|Main Thread> MySessionLoading status:

2019-03-12 03:58:13.860|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:14.914|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:14.914|Main Thread> MySessionLoading status:

2019-03-12 03:58:14.915|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:15.968|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:15.968|Main Thread> MySessionLoading status:

2019-03-12 03:58:15.969|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:17.023|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:17.023|Main Thread> MySessionLoading status:

2019-03-12 03:58:17.024|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:18.077|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:18.077|Main Thread> MySessionLoading status:

2019-03-12 03:58:18.078|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:19.131|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:19.131|Main Thread> MySessionLoading status:

2019-03-12 03:58:19.132|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:20.186|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False

2019-03-12 03:58:20.186|Main Thread> MySessionLoading status:

2019-03-12 03:58:20.186|Main Thread> 0: TerrainWaitStep: 0/1

2019-03-12 03:58:21.209|Main Thread> All voxels loaded, cleaning up hooks.

2019-03-12 03:58:21.537|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True

2019-03-12 03:58:21.749|Main Thread> Loading completed, starting session.

2019-03-12 03:58:23.602|Main Thread> Warning: MyPhysicsBody (HandItem:HammerIron): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHand.mwm

2019-03-12 03:58:35.183|Main Thread> Warning: Component EntityBase:BarbarianForestBlack {013B08ED18A6EEAE}/MyBarbarianBehavior redefines event AttackShout, that was already defined for component EntityBase:BarbarianForestBlack {013B08ED18A6EEAE}/MyCombatComponent.

2019-03-12 03:58:35.208|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm

2019-03-12 03:58:35.210|Main Thread> Warning: MyPhysicsBody (HandItem:SwordRusted): CollisionModel does not exist. Using Model collision from model: Models\Weapons\SwordRusted.mwm

2019-03-12 03:58:35.311|Main Thread> Warning: Component EntityBase:BarbarianForestBlack {018060759D522BA1}/MyBarbarianBehavior redefines event AttackShout, that was already defined for component EntityBase:BarbarianForestBlack {018060759D522BA1}/MyCombatComponent.

2019-03-12 03:58:35.314|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm

2019-03-12 03:58:35.314|Main Thread> Warning: MyPhysicsBody (HandItem:SwordRusted): CollisionModel does not exist. Using Model collision from model: Models\Weapons\SwordRusted.mwm

2019-03-12 03:58:35.389|Main Thread> Warning: Component EntityBase:BarbarianForestBlack {01C2491210B45872}/MyBarbarianBehavior redefines event AttackShout, that was already defined for component EntityBase:BarbarianForestBlack {01C2491210B45872}/MyCombatComponent.

2019-03-12 03:58:35.391|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm

2019-03-12 03:58:35.392|Main Thread> Warning: MyPhysicsBody (HandItem:SwordRusted): CollisionModel does not exist. Using Model collision from model: Models\Weapons\SwordRusted.mwm

2019-03-12 03:59:11.056|Main Thread> Saving world - START

2019-03-12 03:59:11.059|Main Thread> Making world state snapshot.

2019-03-12 03:59:11.835|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\TheGilberts\AppData\Roaming\MedievalEngineers\Saves\76561198029005841\Better House Started'

2019-03-12 03:59:13.038|Main Thread> Process information Periodic Check:

2019-03-12 03:59:13.039|Main Thread> Managed Memory: 2,583,233,080 B

2019-03-12 03:59:13.043|Main Thread> Private Memory: 6,007,279,616 B

2019-03-12 03:59:13.043|Main Thread> Nr of Threads: 35

2019-03-12 03:59:13.044|Main Thread> Simulation Speed: 0.02

2019-03-12 03:59:13.044|Main Thread> Entity count: 146

2019-03-12 03:59:13.044|Main Thread> Player count: 1

2019-03-12 03:59:13.044|Main Thread> Current:

2019-03-12 03:59:13.045|Main Thread> Paged Memory: 6,007,279,616 B

2019-03-12 03:59:13.045|Main Thread> Working Set: 4,964,069,376 B

2019-03-12 03:59:13.045|Main Thread> Virtual Memory: 11,349,553,152 B

2019-03-12 03:59:13.045|Main Thread> Peak:

2019-03-12 03:59:13.046|Main Thread> Paged Memory: 7,640,989,696 B

2019-03-12 03:59:13.046|Main Thread> Working Set: 6,540,877,824 B

2019-03-12 03:59:13.046|Main Thread> Virtual Memory: 13,006,958,592 B

2019-03-12 03:59:13.046|Main Thread> Number of Worlds: 1

2019-03-12 03:59:13.047|Main Thread> 0) RigidBodies: 43, ActiveRigidBodies: 1, CharacterRigidBodies: 7

2019-03-12 03:59:13.047|Main Thread> 0) Constraints: 0

2019-03-12 03:59:33.378|Main Thread> Error: Generated block definition:(null):(null) does not exist. Check sbc.


=============================== FATAL EXCEPTION ================================

Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at VRage.Components.Entity.CubeGrid.MyGridConnectivityComponent.GetBlockAdjacency(MyBlock block)

at VRage.Components.Entity.CubeGrid.MyGridConnectivityComponent.ConnectBlocks(MyBlock block1, MyBlock block2, BoundingBox& connectionBB)

at Medieval.Entities.Components.Grid.MyAdditionalBlocksGeneratorComponent.RegenerateModels(Dictionary`2 genBlocksModified, MyGridDataComponent gridData, List`1 tempBlocks)

at Medieval.Entities.Components.Grid.MyAdditionalBlocksGeneratorComponent.GenerateAdditionalBlocks(MyGridDataComponent gridData, List`1 blocks, Boolean blockAdded, MyBlock ignoreBlock)

at Medieval.Entities.Components.Grid.MyAdditionalBlocksGeneratorComponent.GridOnBlockRemoved(MyBlock myBlock, MyGridDataComponent gridData)

at VRage.Components.Entity.CubeGrid.MyGridDataComponent.RemoveBlock(MyBlock block, Boolean syncMp)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.UpdateBlockIntegrity(MyPlayer buildingPlayer, GridBlockTuple block, Int32 integrityChange, Dictionary`2 items)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.SecondaryAction(MyBuilderToolBehaviorDefinition builderToolBehaviorDefinition, MyPlayer player)

at Medieval.GameSystems.Tools.MyBuilderToolBehavior.Hit()

at Sandbox.Game.EntityComponents.Character.MyToolBehaviorBase.ActionHit(Int64 deltaFrames)

at VRage.Components.MyUpdateScheduler.RunTimedUpdates()

at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)

at Sandbox.Game.World.MySession.UpdateComponents()

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at VRage.Components.MyUpdateScheduler.RunFixedUpdates()

at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)

at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()

at VRage.Utils.FixedLoop.Run(Action tickCallback)

at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()

at Medieval.MyProgram.Main(String[] args)

=============================== FATAL EXCEPTION ================================

2019-03-12 03:59:33.396|Main Thread> Log Closed

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1

I was having a problem with a server timing out when trying to dismantle a thatch roof.

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yes it is the reason.


the DS has the problem, whenever someone is not only doing the quest, but also build a house, at some point, when 2 rows or more of thatched roof are build, the server has a 99% chance to crash. in the moment the player stays on the roof itself and tries to build or dismantle it.

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I've submitted at least a dozen crash logs related to construction or destruction of multi-tiered thatch roofing.

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Now before the latest update I never had the problems of my thatch roof crashing my game and then corrupting the save it was on. And its only the thatch roof. I can put down and dismantle all the other roof types and not a problem.

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