Option for Block/Grid placement to clear all voxel material within block/Grid volume
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I do not know how viable this idea is, or whether it is necessary to have at least one block that 'connects' to voxel material.
The idea is that when block/grid is placed into the world onto voxel that there should be an option for the block/grid to clear any voxel material from within the volume of the block/grid.
Use cases would be for underground bases, more reliable fixed grid placement for surface grids, crashed vessels would be easier to salvage intact.
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