Chemistry
In the current version of SE2 alpha chemistry is taking place within the engineering of the game, but you would hardly know it.
The opportunity exists to bring chemistry to the forefront making it an observable feature of the game.
The alloying of metals and the separation of H2O into H and O has been a part of SE for a long while. Uranium Ore can be processed into pure uranium.
Inorganic and organic chemistry could be processes that could extend the build chain.
This could be achieved through a single machine or many.
New methods of processing materials would benefit the believability of the build system.
Processes of separation and combination could take place.
New materials could come online and consequentially new components.
From plant material we get organic chemistry.
Drilling for biologically produced fuels could be a thing, such as Oil, Gas, and Coal.
The fermentation of plant material could bring other chemicals.
With plastics and rubber we could see the manufacture of seals and gaskets for gases and liquids.
Organic fuels would offer energy densities and fuel to weight ratios that hydrogen can not.
There does not have to be too much more in the way of chemistry, but having it as a visible process in the game add another system of production and engineering. It could be small or extensive, it does not matter, but it needs to be more than it is now.
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