liquid water and its effects on the hydrogen system and resource balance.
*disclaimer, i use AI as a sounding board to organize my thoughts on subjects, please feel free to correct anything within that looks... odd or inaccurate*
Core points:
- Water as primary fuel stock:
- water tanks + H2/O2 Generators for electrolysis to feed hydrogen/oxygen tanks.
- Hydrogen as a buffer, not the root resource:Water → H₂/O₂ on demand for thrusters and life support. Thrusters also not JUST using hydrogen, but a truer hydrogen oxygen mixture for optimal boom.
- Finite or semi‑finite water supply:What if worlds had fixed water volumes or regenerating systems.Hydro exhaust and ice meteorites as possible inputs.
- Ship design implications:Heavier water tanks, CoM shifts, sloshing, handling changes. (assuming they arent pressurised tanks or we have both variations one cheaper early game, one more advanced)
- Long‑term gameplay:
- Exploration for water sources, pipelines, tankers, “water haulers” on Verdure.
Liquid water could become the primary fuel stock, with hydrogen being cracked from it on demand. Liquid water is a whole different monster than what we’re accustomed to with ICE as our baseline.
Liquid gives us higher density for the same space, and multiple ways it can RUIN our builds or shift entirely how we build. If water is fully volumetric, it stands to reason that it can be displaced, pooled, shifted, or even removed/added to an ecosystem over time.
We already have active weather systems, and if liquid water can somehow be incorporated INTO them (this might be way beyond scope, but it’s fun to imagine…), players could theoretically terraform planets through sheer force of will and engineering. I’m not saying I’ll be lining up to haul a percentage of ice from space and dump it onto Kimmek, but the potential for that kind of shift is there (even if it’s ambitious).
If nothing else, SE2 is AMBITIOUS. I think this sort of addition to the game would be right up its alley.
I like this feedback
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