Fed up with Big green box missions

Deon Beauchamp shared this feedback 2 hours ago
Not Enough Votes

As above.

Too many, too often, too similar.

The mission gave no indication it was going to be another 'big green box' thing.

I arrived at the site, I should have known better, the mission became a repeat of construction that I have done too many times, result - rage quit.

I know that this is a testing phase of the games development, it appears to be testing my patients more than anything else.

Replies (2)

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PS What mission has the reward license for medium gyro?

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This opens up the question of engineering research trees tying to missions. Let's imagine that there are combat engineering, construction engineering, manufacturing engineering, etc. These would be specializations of sorts and in addition to the basic block performance, if you specialize in one of these blocks that fall into these categories might perform better. You can only pick one specialization per space buddy. So say you specialize in aeronautical engineering, your atmospheric thrusters are a little lighter, use a little less power and have a little better thrust than someone who is a general engineer.

Now, how does that relate to the OP feedback? Well, missions would be grouped into these branches, so the green box missions might be construction engineering focus. If you hate them, don't specialize in construction engineering and focus on combat engineering or whatever. The missions would need to reward differently so it's not unlocking the blocks as much as 'experience' towards your specialization. Block licenses or schematics would come differently in this case, see tons of other feedback about 'better' ways of providing block knowledge.

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