Armor blocs don't do their job.
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I was in creative mode to test the effective destruction of explosion for different blocs and i didn't work as intended. until i figure that was the armorbloc's problem :
The radius of explosion effect is the same if there is shield or not.
See the vids :
I like this feedback
Another topic for the vote as it's the same subject :
https://support.keenswh.com/spaceengineers2/pc/topic/54992-warheadsexplosion-mechanics-should-be-changed-or-reverted-to-how-it-was-in-se1
Another topic for the vote as it's the same subject :
https://support.keenswh.com/spaceengineers2/pc/topic/54992-warheadsexplosion-mechanics-should-be-changed-or-reverted-to-how-it-was-in-se1
I think that video sums it up perfectly. If the armor is intact, you'd expect the structures behind it to be much less affected.
Someone on the other post noted however that you need to account for block deformation causing damage. Essentially, if the block the "test block" is sitting on takes some damage by the deforming armor blocks, it can cause some issues, but certainly not to the exact same distance as the unshielded explosion.
I think that video sums it up perfectly. If the armor is intact, you'd expect the structures behind it to be much less affected.
Someone on the other post noted however that you need to account for block deformation causing damage. Essentially, if the block the "test block" is sitting on takes some damage by the deforming armor blocks, it can cause some issues, but certainly not to the exact same distance as the unshielded explosion.
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