Staying UPRIGHT wile Rotating in Gravity while flying.
PLEASE PLEASE PLEASE can we get gravity aligned character/vehicle movement.
This model is currently implemented exactly as desired when you are walking around, but not for flight.
Issue: If you are in a gravity well, say, hovering in your suit above a planet surface, it is natural to have your view all perfectly aligned with gravity. Now, if you look at the horizon and turn right or left, your orientation stays upright. However, if you look even a smidge up or down then turn around, very quickly you find that you are flying sideways or upside down. This is undesirable for navigation, safety, and thruster placement on grids.
when I build something on a planet, I am looking all over the place, but 99.9% of the time, I want to be upright as if I was walking. Sometimes I want to tip, to get to that block in a tight corner or something, but I want it to be intentional.
This seems like a natural extension of Z Dampener systems, especially with the option to align our dampeners with nearby grids. Speaking of which, artificial gravity should have this effect too.
I like this feedback
Just me? Hmm
Just me? Hmm
What you are asking for, Josh, is to "flatten" the world partially, from a true 3D / 6 DOF type experience into a 2D or enhanced 2D game. It's fundamental to the game design and philosophy, so it might be a big thing to ask for.
I find that a forced 2D approach to what is supposed to be 3D (space) is annoying, and some games indeed do that. I was playing around in X4 the other day, near a station, and every time I tried to roll to a new orientation to approach a different part of the station from a different angle, after a second or two, the game "corrected" my up/down orientation to the game's preferred up/down. This directly stood in the way of what I was trying to do.
In the worlds of SE1 and SE2, you get true 3D / true 6 degree of freedom (3 translational and 3 rotational axes) and very little correction. The only thing SE does that "corrects" me is when I'm looking up while standing on a surface, then turn on my jetpack (x key) the view snaps back to forward, so I have to re-rotate my body to face the direction I want to go.
Now, there are various modes for dampers (z key). Turned off, turned on (inertial damper) and target-relative, so you can more easily approach and move around a moving target. Perhaps one might consider adding an "up / down" axis damper that will attempt to re-orient your body or spacecraft with the nearest gravity field. (ETA: Looks like you are already asking for this. Cool!) And make it so that it might be toggled on/off in your world advanced settings. Then, we can all get what we want. ;)
What you are asking for, Josh, is to "flatten" the world partially, from a true 3D / 6 DOF type experience into a 2D or enhanced 2D game. It's fundamental to the game design and philosophy, so it might be a big thing to ask for.
I find that a forced 2D approach to what is supposed to be 3D (space) is annoying, and some games indeed do that. I was playing around in X4 the other day, near a station, and every time I tried to roll to a new orientation to approach a different part of the station from a different angle, after a second or two, the game "corrected" my up/down orientation to the game's preferred up/down. This directly stood in the way of what I was trying to do.
In the worlds of SE1 and SE2, you get true 3D / true 6 degree of freedom (3 translational and 3 rotational axes) and very little correction. The only thing SE does that "corrects" me is when I'm looking up while standing on a surface, then turn on my jetpack (x key) the view snaps back to forward, so I have to re-rotate my body to face the direction I want to go.
Now, there are various modes for dampers (z key). Turned off, turned on (inertial damper) and target-relative, so you can more easily approach and move around a moving target. Perhaps one might consider adding an "up / down" axis damper that will attempt to re-orient your body or spacecraft with the nearest gravity field. (ETA: Looks like you are already asking for this. Cool!) And make it so that it might be toggled on/off in your world advanced settings. Then, we can all get what we want. ;)
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