Add voxel detection to event controller for ore detector

orcaman98 shared this feedback 14 hours ago
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The ore detector works by actually taking a survey of voxels in its radius, right? As long as it's already doing that, can we have an additional parameter for event controllers to check whether or not an ore detector detects any voxels at all? Or better yet, range to nearest voxel if one is in it's radius. SO much that could be done with that!

Asteroid collision alarm, terrain-following navigation, intrusion detection, auto soft-landing for ships...

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Great idea, I support it as well. However, some of the examples you mentioned might be better served by different sensor systems. For example, terrain following or soft-landing scenarios could be handled more accurately by lidar-like systems that are planned for the future. Radar-like detection tools would also add value to the game.

That said, if the Ore Detector is already scanning the surrounding voxel data, exposing that information to the Event Controller seems reasonable. Parameters such as a simple "voxel detected / not detected" condition or "distance to the nearest voxel" could be extremely useful for automation. This would enable features like asteroid proximity alarms, automatic terrain following, or security systems without requiring additional blocks.

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