Add voxel detection to event controller for ore detector
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The ore detector works by actually taking a survey of voxels in its radius, right? As long as it's already doing that, can we have an additional parameter for event controllers to check whether or not an ore detector detects any voxels at all? Or better yet, range to nearest voxel if one is in it's radius. SO much that could be done with that!
Asteroid collision alarm, terrain-following navigation, intrusion detection, auto soft-landing for ships...
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Great idea, I support it as well. However, some of the examples you mentioned might be better served by different sensor systems. For example, terrain following or soft-landing scenarios could be handled more accurately by lidar-like systems that are planned for the future. Radar-like detection tools would also add value to the game.
That said, if the Ore Detector is already scanning the surrounding voxel data, exposing that information to the Event Controller seems reasonable. Parameters such as a simple "voxel detected / not detected" condition or "distance to the nearest voxel" could be extremely useful for automation. This would enable features like asteroid proximity alarms, automatic terrain following, or security systems without requiring additional blocks.
Great idea, I support it as well. However, some of the examples you mentioned might be better served by different sensor systems. For example, terrain following or soft-landing scenarios could be handled more accurately by lidar-like systems that are planned for the future. Radar-like detection tools would also add value to the game.
That said, if the Ore Detector is already scanning the surrounding voxel data, exposing that information to the Event Controller seems reasonable. Parameters such as a simple "voxel detected / not detected" condition or "distance to the nearest voxel" could be extremely useful for automation. This would enable features like asteroid proximity alarms, automatic terrain following, or security systems without requiring additional blocks.
if the ore detector can detect iron in stone... it can detect the ground. so.. this works for me.. assuming we never did get more sophisticated lidar like systems. even then, having multiple methods of doing the SAME THING is kinda a basic enginering goal/challenge in some situations. if an ore detector set to pick up ANY material can work (klunkily) as a poor mans lidar because they havent unlocked that more sophisticated block yet... why not let them?
if the ore detector can detect iron in stone... it can detect the ground. so.. this works for me.. assuming we never did get more sophisticated lidar like systems. even then, having multiple methods of doing the SAME THING is kinda a basic enginering goal/challenge in some situations. if an ore detector set to pick up ANY material can work (klunkily) as a poor mans lidar because they havent unlocked that more sophisticated block yet... why not let them?
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