Please. Don't just repeat the SE1 safezone.

Alliguierg Vasconcelos shared this feedback 20 days ago
Not Enough Votes

Add HP functionality to the safezone block. So that it can act as an energy-based shield and can be used on ships (like the WC defense shields) when chips are not available.


And also allow administrators to set balancing options (max HP, recharge rate, cooldown time, etc.).


And visually, make it work with the skin cracking and changing color (from green to red) when taking damage when functioning as a shield.

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Replies (3)

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Good one

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I am OK with the first part of your post when applied to static bases.

As for ship shields, I do not like the single shield bubble idea, I would prefer directed shield emitters that produce shield areas of a fixed size operating in a fixed direction.

In addition, I do not want ship shields that prevent grinding, welding, drilling, block placement, or the use of small arms.

Give a hydroman a chance. Covert boarding should continue to be part of the game, it makes interior counter measures worth while.


As for shield health visuals, yes.

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As for allowing the engineer to enter and do the grinding, that can also be optional for the administrator, who can authorize it or not.

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