Please. Don't just repeat the SE1 safezone.

Alliguierg Vasconcelos shared this feedback 40 days ago
Not Enough Votes

Add HP functionality to the safezone block. So that it can act as an energy-based shield and can be used on ships (like the WC defense shields) when chips are not available.


And also allow administrators to set balancing options (max HP, recharge rate, cooldown time, etc.).


And visually, make it work with the skin cracking and changing color (from green to red) when taking damage when functioning as a shield.

/images?q=tbn:ANd9GcR6ZZRUbPUmOr_7pPFhcnEYikN-nAsoIyJzHmrqohj1ak0YQPgJm-Qmkged&s=10

maxresdefault

Replies (3)

photo
1

Good one

photo
4

I am OK with the first part of your post when applied to static bases.

As for ship shields, I do not like the single shield bubble idea, I would prefer directed shield emitters that produce shield areas of a fixed size operating in a fixed direction.

In addition, I do not want ship shields that prevent grinding, welding, drilling, block placement, or the use of small arms.

Give a hydroman a chance. Covert boarding should continue to be part of the game, it makes interior counter measures worth while.


As for shield health visuals, yes.

photo
1

Directed like this would be amazing

photo
1

I completely agree with your line of thinking.

Furthermore, deflector shields ought to be a popular option on the Steam Workshop, yet only one modeler has created a basic version of them.

As for the grinding aspect, that is actually already optional in the older "Energy Shield" mod; the administrator can choose whether or not to enable it in their world.

photo
photo
1

As for allowing the engineer to enter and do the grinding, that can also be optional for the administrator, who can authorize it or not.

Leave a Comment
 
Attach a file
You can't vote. Please authorize!