Patrol ship - communications

Deon Beauchamp shared this feedback 20 days ago
Not Enough Votes

If a patrol ship is patrolling an area, it should enquire of your business in that area.

It would require your colony ID, intended route and nature of business.

Your reply could be an automated response, but you would need to make sure that your details were up to date before sending the transmission to the patrol vessel.


Failing to give an accurate prompt response could result in ?

Running away would automatically make you hostile.

If you are stationary, the patrol vessel could ask you to vacate the area.


The point is to make the encounter feel like it is more than a name marker passing by.

Replies (5)

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Radio comms chatter is part of the play.

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I like the idea that you can have interactions like this with the AI, but it should be something off by default imo

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i dont think that you should by default avoid carrying dangerous goods into an area that polices the area.


if you are just going about a CA task, the AI should recognize it. and say ok sure, carry on. but if you dont have a reason for being there, you should be stopped or at least scanned, checked for activity in the area, blah blah blah...


this ties into a post ive seen about progression and the AI role in it. the engineer could have an AI assistant that tells the patrol to go away we are legit, or warns you hey, this NPC might grief you.

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This comes back to the concept of factions that I hope are eventually included. They should obviously include:

Colonization authority (running the safe zones and patrol ships?)

Calypso Colony (assuming hopefully the people eventually make it off the ship and you start building colony bases)

Renegades?

Other colony factions? (from previous or later ships? People who have broken off to form their own groups)

Whoever is already in system?

Unknown?

Factorum? :)

Using this example, a patrol ship (or any other ship) should react based on digital identification (is your ship registered to you, stolen, borrowed from another faction for a mission, etc. Perhaps your transponder was damaged in a fight...hey let's have a transponder as a block! You could have hacked (fake) ones that let you approach hostile factions with risk of failure, etc) Depending on who is flying the other ship, or the base you're approaching, or whatever, you might get radio chatter or requests for info, or missions (hey I'm out of hydrogen, can you sell me some?), or offers to trade (is it a mining ship).

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transponders are a very cool idea- probably goes hand in hand with antennas as a possible mechanic, make it a post?

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Done :)

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transponders work.. but if you havent unlocked that block yet... they just chase you by default?

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That’s a nonsensical line of reasoning...

Either:

The space engineer starts from scratch with minimal equipment because his “civilization” is unable to transport more equipment to a distant star system.

Or:

"Someone else" is capable of transporting a patrol ship to that same distant star system, or "pirates" have a base in that same system, and thus also equipment and supplies.

This means that this “someone else” can also transport complete equipment and mining and construction ships to the distant star system.


This also means that the space engineer is an intruder in foreign territory... And that “someone else” should attack the intruder immediately upon detection, with maximum available force and with the aim of reliably destroying it. Without warning and without any attempts at communication.

The patrol ship’s equipment and armament should be commensurate with this objective and this task.


Translated with DeepL.com (free version)

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that doesnt take the games base campaign into account. a bit rough mate.


obviously the engineers ship suffered a malfunction of some kind pitting the lone engineer in this area of space which has obviously already been at least partially colonized, and requests the help of ALL AVAILABLE enginners (that includes you) to help with its goals.

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I'm confused Semtex, there are patrol ships currently flying around, we're referring to those. They're clearly patrolling for someone. The colonization authority I assume.

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