Patrol ship - communications
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If a patrol ship is patrolling an area, it should enquire of your business in that area.
It would require your colony ID, intended route and nature of business.
Your reply could be an automated response, but you would need to make sure that your details were up to date before sending the transmission to the patrol vessel.
Failing to give an accurate prompt response could result in ?
Running away would automatically make you hostile.
If you are stationary, the patrol vessel could ask you to vacate the area.
The point is to make the encounter feel like it is more than a name marker passing by.
I like this feedback
Radio comms chatter is part of the play.
Radio comms chatter is part of the play.
I like the idea that you can have interactions like this with the AI, but it should be something off by default imo
I like the idea that you can have interactions like this with the AI, but it should be something off by default imo
This comes back to the concept of factions that I hope are eventually included. They should obviously include:
Colonization authority (running the safe zones and patrol ships?)
Calypso Colony (assuming hopefully the people eventually make it off the ship and you start building colony bases)
Renegades?
Other colony factions? (from previous or later ships? People who have broken off to form their own groups)
Whoever is already in system?
Unknown?
Factorum? :)
Using this example, a patrol ship (or any other ship) should react based on digital identification (is your ship registered to you, stolen, borrowed from another faction for a mission, etc. Perhaps your transponder was damaged in a fight...hey let's have a transponder as a block! You could have hacked (fake) ones that let you approach hostile factions with risk of failure, etc) Depending on who is flying the other ship, or the base you're approaching, or whatever, you might get radio chatter or requests for info, or missions (hey I'm out of hydrogen, can you sell me some?), or offers to trade (is it a mining ship).
This comes back to the concept of factions that I hope are eventually included. They should obviously include:
Colonization authority (running the safe zones and patrol ships?)
Calypso Colony (assuming hopefully the people eventually make it off the ship and you start building colony bases)
Renegades?
Other colony factions? (from previous or later ships? People who have broken off to form their own groups)
Whoever is already in system?
Unknown?
Factorum? :)
Using this example, a patrol ship (or any other ship) should react based on digital identification (is your ship registered to you, stolen, borrowed from another faction for a mission, etc. Perhaps your transponder was damaged in a fight...hey let's have a transponder as a block! You could have hacked (fake) ones that let you approach hostile factions with risk of failure, etc) Depending on who is flying the other ship, or the base you're approaching, or whatever, you might get radio chatter or requests for info, or missions (hey I'm out of hydrogen, can you sell me some?), or offers to trade (is it a mining ship).
That’s a nonsensical line of reasoning...
Either:
The space engineer starts from scratch with minimal equipment because his “civilization” is unable to transport more equipment to a distant star system.
Or:
"Someone else" is capable of transporting a patrol ship to that same distant star system, or "pirates" have a base in that same system, and thus also equipment and supplies.
This means that this “someone else” can also transport complete equipment and mining and construction ships to the distant star system.
This also means that the space engineer is an intruder in foreign territory... And that “someone else” should attack the intruder immediately upon detection, with maximum available force and with the aim of reliably destroying it. Without warning and without any attempts at communication.
The patrol ship’s equipment and armament should be commensurate with this objective and this task.
Translated with DeepL.com (free version)
That’s a nonsensical line of reasoning...
Either:
The space engineer starts from scratch with minimal equipment because his “civilization” is unable to transport more equipment to a distant star system.
Or:
"Someone else" is capable of transporting a patrol ship to that same distant star system, or "pirates" have a base in that same system, and thus also equipment and supplies.
This means that this “someone else” can also transport complete equipment and mining and construction ships to the distant star system.
This also means that the space engineer is an intruder in foreign territory... And that “someone else” should attack the intruder immediately upon detection, with maximum available force and with the aim of reliably destroying it. Without warning and without any attempts at communication.
The patrol ship’s equipment and armament should be commensurate with this objective and this task.
Translated with DeepL.com (free version)
I'm confused Semtex, there are patrol ships currently flying around, we're referring to those. They're clearly patrolling for someone. The colonization authority I assume.
I'm confused Semtex, there are patrol ships currently flying around, we're referring to those. They're clearly patrolling for someone. The colonization authority I assume.
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