SE 2 Classic Start
After putting even more time in on the game
I am finding that the SE2 classic start has something that I cant find in any of the other game modes.
When I organically run into an engineering challenge I can organically begin designning a solution to that problem.
this is likely due to the fact that in this game mode you start with all the blocks at your building disposal. its worth noting that I think this would still be true if all I had was the most basic version of each of the blocks for example I don't need the Really big drill right off but having no ship drill at all is a real show stopper if you are currently running into a mining related engineering challenge. Similar statements can be made for the other ship tools.
Thanks for your time.
I like this feedback
Thanks for the feedback this is planned.
We agree the “Classic Start” best supports organic engineering problem-solving, and we’re looking at how to extend that experience across other modes, including ensuring basic access to essential tools like drills without removing progression.
Cheers,
Arron
CM
Thanks for the feedback this is planned.
We agree the “Classic Start” best supports organic engineering problem-solving, and we’re looking at how to extend that experience across other modes, including ensuring basic access to essential tools like drills without removing progression.
Cheers,
Arron
CM
Replies have been locked on this page!