SE 2 Classic Start
After putting even more time in on the game
I am finding that the SE2 classic start has something that I cant find in any of the other game modes.
When I organically run into an engineering challenge I can organically begin designning a solution to that problem.
this is likely due to the fact that in this game mode you start with all the blocks at your building disposal. its worth noting that I think this would still be true if all I had was the most basic version of each of the blocks for example I don't need the Really big drill right off but having no ship drill at all is a real show stopper if you are currently running into a mining related engineering challenge. Similar statements can be made for the other ship tools.
Thanks for your time.
I like this feedback
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