New single thickness 10^2 blocks (panels extension) plus others.
I know you have the panels on the way, with holes.
same idea, skinned for small and large conveyer middle placement.
but differentiated for basic and heavy plates.
and armor based on the upgraded plates. the ones used in some thrusters or engines.
and a single layer conveyer exchange. not 2x8x8 but 1x8x8.
reason: individual block count. 25 vs 1 .
all panels, could be done in heavy plates, as well as a heavier version of the detailing cube.
ship robustness, and excluding weakness in designs as reason.
and a micro panel. flat 2^1 that appears on one side. (most absent) to cover the 2m hydrogen thruster conveyer access when the thruster is exposed. (love these by the way.).
a conveyer that is attachable to level 3 engines to return (same area alignment) before the thruster to return to port. reason: usefulness when returning hauls to ship. don't need your cargo containers to get it to the cargo container.
file attached: a custom attack ship (on fire from turret damage) riding a pirated cargo ship back to base.
an idea on useful UI. a threshold switch that allows batteries in groups to cycle at a % threshold, with groups by name chosen on alternative phase. charge on group a if discharge on group b.
a manual switch on batteries for charge/discharge/phase. to save ui steps to charge ships when switching batteries for a non-generating ship (no solar or fission offset).
you might also consider a "rating system" for freelance missions. IE: build a living complex with x beds, a kitchen (once available, until then sink+4tables), and h2/02 generators.
using pathways (able to traverse without jetpack, based on pathfinding from space engineers 1 npc additions) and count/size of blocks and contract demand to set rewards. a system where you get told where to build, but get to design it.
I like this feedback
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