Contract - Renegade Suppression issues

SuperDK7 shared this bug 5 hours ago
Submitted

Version .2113

Some things noted on this contract. Please remember this is for a new player walkthrough. This contract's difficulty level is extremely high compared to other contracts, even contracts in other sectors. It requires experience and troubleshooting that most new players will not know about. There's no "hand holding" in this contract as there is in every known contract in SE2.


1) The conveyor line does not show an orange objective as with other contracts.

2) There are no instructions to place ice into the convey line for the O2/H2 generator to power the missile.

3) Sitting in the control seat does not have a toolbar button to trigger the missile launch. The player must assume that disconnecting the connector will cause the missile to launch.

4) The fighter jet gatling cannons are not marked with an orange marker.

5) The contract doesn't tell the player they need to manufacture gatling ammo for the fighter jet.

6) There should probably be another step in the contract to return to the base so that the player knows where to go back to instead of having to look around and choosing an asteroid.


In my opinion, this is the best contract in SE2. All of the other contracts are simple welding contracts (basically). However, I feel this contract is too advanced to have in the Verdure sector unless it has the same hand holding as all of the other contracts do. I wish more contracts were like this to make the player think and have to figure out and solve real problems. Everybody enjoys a good puzzle.


Currently, the gatling bullets are invisible, but I see someone else already reported that bug.

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