Contract - Renegade Suppression issues

SuperDK7 shared this bug 6 months ago
Submitted

Version .2113

Some things noted on this contract. Please remember this is for a new player walkthrough. This contract's difficulty level is extremely high compared to other contracts, even contracts in other sectors. It requires experience and troubleshooting that most new players will not know about. There's no "hand holding" in this contract as there is in every known contract in SE2.


1) The conveyor line does not show an orange objective as with other contracts.

2) There are no instructions to place ice into the convey line for the O2/H2 generator to power the missile.

3) Sitting in the control seat does not have a toolbar button to trigger the missile launch. The player must assume that disconnecting the connector will cause the missile to launch.

4) The fighter jet gatling cannons are not marked with an orange marker.

5) The contract doesn't tell the player they need to manufacture gatling ammo for the fighter jet.

6) There should probably be another step in the contract to return to the base so that the player knows where to go back to instead of having to look around and choosing an asteroid.


In my opinion, this is the best contract in SE2. All of the other contracts are simple welding contracts (basically). However, I feel this contract is too advanced to have in the Verdure sector unless it has the same hand holding as all of the other contracts do. I wish more contracts were like this to make the player think and have to figure out and solve real problems. Everybody enjoys a good puzzle.


Currently, the gatling bullets are invisible, but I see someone else already reported that bug.

Replies (10)

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Adding on. How do I complete this mission? I have destroyed the marked targets in the rebel base and there is a location marked on the control seat in the missile base. But nothing happens when I return to the missile base control seat.

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While I agree with SuperDK7 that this is one of the better contracts, I disagree with the hand-holding request.


There is an issue with this contract that I point out in this post: https://support.keenswh.com/spaceengineers2/pc/topic/55823-suggestions-for-contract-renegade-suppression. In short, make sure you sit in the control seat after you have fueled the missile, and do not launch the missile through any means other than through the control seat. If you get stuck because you've launched the missile too soon, abandon the contract, then re-accept the contract.


In my opinion, adding hand-holding to this contract takes away from the point of this game. This game is about engineering, which is all about problem-solving. Your first objective is to get the missile ready for launching. The instructions give you the basics of what is needed. You can see the conveyor as a projection to build. You can see the fighter has gatling gun projections to build. Now, with problem-solving skills, you have to think. "I need to complete the conveyor". But the task objective is still not met...what am I missing? Fuel. The missile needs fuel. How do I get fuel to the missile? Oh, there's an O2/H2 generator connected in. It needs ice. Where can I get ice? and so on...

Even then, you can complete the contract without using or even touching the fighter. In fact, I suspect you can complete the contract without even launching the missile, though it must be fueled. Once you sit in the control seat, you can probably head right over to the enemy base and grind down all the targets to complete the contract.


In my opinion, if you have to be hand-held through all that, you are missing the point of this game.

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I have the same problem. I did everything in order as suggested: Completed the seat, completed the conveyors and added ice to cargo container. The missile started thrusting. I went to the seat and hit P to launch the missile. The missile launched and hit the target base turret. Then I went to the target base and destroyed the remaining 2 targets. Contract status didn't chage. Orange indicator kept showing the seat. The contract is stuck. It looks like a bug in my case.

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best to abandon the contract and then accept it again. I had that happen to me, but I thought it was because I spent an hour grinding down the enemy base. The 2nd time it worked fine, but I only spent a couple of minutes at the enemy base the 2nd time.

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After three times trying to complete this mission, I've had enough of it. And to think that this mission completed just fine until after the V2.3 update.

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Correction: It was not after the update, but after Keen updated the contract system.

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I've ran into this issue as well, fired the missile all 3 times though. First attempt was grinding down the objectives, rather than using the ship, but I had to abandon it because it wouldn't complete afterwards. My second attempt I actually had all the components and ammo on my ship already from looting some wreckage on the way (instead of making them there), but it still didn't complete. I'm not sure if this was due to how I tried to complete it this time, but my third attempt went through after going through every single process in the staging area, mining the needed ores there, and using the ship to destroy the rest. If those steps are required for completion then I wouldn't consider it hand-holding, I would consider some information on the fact that you have to do them for completion a requirement to lessen the frustration. It doesn't necessarily need to be in the quest text itself, but maybe some LCDs around the area hinting at it would be a good alternative. Obscuring quest objectives for the sake of saying the game shouldn't "hold your hand" isn't a great way to go about setting these introductory contracts up. They're introductory. I don't want to have to continually abandon quests just because I didn't do some minor step along the way and now it won't complete, forcing me to go back and forth constantly.

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I'm having the same completion issues as others have reported. After fixing and firing the missile from the chair I cleared the enemy and returned. There is still an orange marker at the control desk with NO text on it.


One other very strange thing happened. When I returned I left the fighter floating outside the missile room. When I sat down at the desk I was in third party view. While sitting at the desk I pressed 'P' key again AND THE FIGHTER ROTATED TO ORIENT IT'S CONNECTOR TOWARDS THE CONTROL DESK AND STARTED MOVING TOWARDS THE DESK. It stopped moving when I released the 'P' key. Very strange!

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I am running into the same issue atm, i did all the steps as others describe but nothing happens...

First atempt:

Grinded the turret down myself obvously can't complete the quest.


Second atempt:

Repaired everything, happed into the seat pressed P and nothing happened, the rocket would just stand there.


Third atempt:

- Repaired the connectiors, repaired the gattling guns, fueled the rocket, pressed P, it flew off didn't hit the turret, went and destroyed it manually, didn't work obviously...

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First Attempt

Complete control seat, Completed conveyor, Added ice.

Fired rocket using the unpark. Rocket destroyed turret.

Completed ship guns, went over and shot it up.

Brown indicators for the things to destroy are gone. Indicator for launch rocket stays.


Second Attempt

(no reloads, single run from just before attempting contract)

Added ice to container, Completed conveyor .

Fired rocket using the unpark. Rocket missed turret.


Completed ship guns, killed turret objective with the ship.

Brown indicators for the things to destroy are gone. Indicator for launch rocket stays.


Third Attempt

(no reloads, single run from just before attempting contract)

Build the guns first. Manufactured the gatling ammo. Loaded ship.


Added ice to container, Completed conveyor . Complete control seat


Launched with unpark. Rocket did not destroy turret.


Died trying to use ship gatling to shoot the turret.


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This it the only contract choice left. So this leaves me soft locked from mission progression. ( unless this is the last one? )

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Fourth Attempt

(no reloads, single run from just before attempting contract)


Added ice to container, Completed conveyor .

Built the guns. Manufactured the gatling ammo. Loaded ship.


Completed control seat


Launched with unpark. Rocket missed? Did not destroy turret.


Got shot-up and ejected from fighter ship trying to take on the turret but managed to get it with a rocket launcher before it killed me.

Grinded the objectives.

Brown indicators for the things to destroy are gone. Indicator for launch rocket stays.

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Mission Soft Lock


This it the only contract choice left. So this leaves me soft locked from mission progression. ( unless this is the last one? )


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General feedback.


Its a great idea for a mission. If it worked it would of been really cool :).


I think it should have a lead mission step to acquire and put x amount of ice in the container

and manufacture the ammo.


I think the supplied 'fighter' is woefully under armored to take on the turret.


v4.0.0.3155

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Fifth Attempt


It just worked..

This time I prepped so i had the Ice, Gatling Ammo, and parts to complete the builds in my inventory before I accepted the quest.


Order of things (In case it matters).


Built gatlings first.

Loaded gatling ammo.

Loaded ice into to container,

Built control console first.

Then the conveyor.

Launched with undock. It Hit.

Shot the objective things with the fighter gatling.

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I have tried everything... half the time the rocket misses half the time it hits, no matter what i do grind, shoot, etc on the objective it doesn't seem to work, i have reloaded this about 20 times at this point, just stuck and can't progress in the missions...


At this point i just feel like it's rng if it is going to work or not...

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had the same problem, have up voted. A little off topic but identifies 2 x other potential game play issues. While flying back to my base to unload before retaking the mission (70km away) I found that accelerating my ion thruster miner took 30km to get up to 1080 km/hr, however on deceleration (dampeners on) with the exact same thrust in the opposite direction only took about 10km. 2nd issue is that my base is so far away because I decided to build my base in the asteroid belt (viridian halo) so i would have easy access to materials and ice. to fuel the aquila. I checked a dozen asteroids for ice, until I ran out of fuel, built an ion thruster miner and check another 20, still no ice. Only place I have found ice is at these missions and the random encounters.

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Thanks for the detailed breakdown @Anto. I was able to finally complete after following the steps you listed in your fifth attempt, though not on the first try. For the attempt that worked I did a few things differently, though it could have just been luck that the missile actually hit the target:


  1. Didn't leave the platform after completing the approach staging area objective to avoid triggering the auto-save; this means bringing everything with you on the first approach and not stepping past the stairs down to the docking platform. I don't know why this would impact it, but the one time I did this it worked. Could just be chance though.
  2. Disabled the "use for docking" toggle on the base connector that the combat ship is attached to. I don't know that this effected the missile launch, but twice in a row the combat ship would not separate from the connector after the missile had been launched.

On my first 2 attempts the missile launched successfully but did not hit the turret. I suspect this is the reason for completion failure - maybe something in the mission script says you have to be in the control seat when the turret is destroyed.

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