More LCD functionality and reasons to use them
One of my biggest issues with SE1 that I would love to see improved in SE2 is that there was only a handful of vanilla LCD content to use, and almost double the blocks with LCD screens than there are LCD content to put on them. Building detailed control rooms and helms with all these displays felt useless after a dozen screens on a battleship or carrier only could have weather, gravity, faction icons, different clocks, and other useless crap that was mostly already on your HUD. Please give us more stuff to put on our screens! We want our builds to feel alive! (Sure, the argument could be made that there were modded LCD scripts, and while they were impressive, they could not be a part of our blueprint everywhere it went.)
Some suggestions myself and other players I have interacted with would be things such as:
2D or 3D Radar, would be accompanied by a scanning block which also provides the opportunity for Sonar (could only work on underwater builds)
Live Camera Feed, with adjustable refresh rate to assist game performance
Production Status, live production status of a selected block
Inventory, live feed of a selected block's inventory and its capacity (cargo containers, turret ammo, H2/Oxygen tank fill bar, etc)
Navigation, low end render of planet body and saved waypoints with grid elevation, coordinates, direction, and speed. Could also display friendly and hostile grid icons along with a short name you assign your grid, like how planes use 4-6 digit aircraft registration numbers, that could be seen on maps. Also could be used to organize fleet formations.
Power, displays Output, Input, Usage %, and notifies when to change power modules
Emergencies/Status, Target locked by other grid, low oxygen, extreme gravity, radioactivity, high water pressure, (this is where you SHOULD put weather), Hostile NPC detection, etc
Communication, displaying information relating to signal strength, and communicating with other ships, stations, and players. Could also be used for receiving combat and GPS information from other grids.
Combat, NPC Crew roles, Electronic Warfare / Signal Intelligence data, Ballistics & Fire Control Panel, Countermeasure Control Panel, etc
Honorable mentions since i'm already here:
Weapon blocks (not turrets) for firing mortars, countermeasures, depth charges, torpedoes, and homing missiles
Jammers/ECM to avoid detection or impact
Docking Airlock Connectors (please)
Ballast Tanks
Missile/Drone Launch and Fire Control Panels
EMP weapons
Modular armor variants for different types of threat resistance
Thank you for your time and attention!
I like this feedback
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