More LCD functionality and reasons to use them

Kaden Jackson shared this feedback 20 days ago
Not Enough Votes

One of my biggest issues with SE1 that I would love to see improved in SE2 is that there was only a handful of vanilla LCD content to use, and almost double the blocks with LCD screens than there are LCD content to put on them. Building detailed control rooms and helms with all these displays felt useless after a dozen screens on a battleship or carrier only could have weather, gravity, faction icons, different clocks, and other useless crap that was mostly already on your HUD. Please give us more stuff to put on our screens! We want our builds to feel alive! (Sure, the argument could be made that there were modded LCD scripts, and while they were impressive, they could not be a part of our blueprint everywhere it went.)

Some suggestions myself and other players I have interacted with would be things such as:

2D or 3D Radar, would be accompanied by a scanning block which also provides the opportunity for Sonar (could only work on underwater builds)

Live Camera Feed, with adjustable refresh rate to assist game performance

Production Status, live production status of a selected block

Inventory, live feed of a selected block's inventory and its capacity (cargo containers, turret ammo, H2/Oxygen tank fill bar, etc)

Navigation, low end render of planet body and saved waypoints with grid elevation, coordinates, direction, and speed. Could also display friendly and hostile grid icons along with a short name you assign your grid, like how planes use 4-6 digit aircraft registration numbers, that could be seen on maps. Also could be used to organize fleet formations.

Power, displays Output, Input, Usage %, and notifies when to change power modules

Emergencies/Status, Target locked by other grid, low oxygen, extreme gravity, radioactivity, high water pressure, (this is where you SHOULD put weather), Hostile NPC detection, etc

Communication, displaying information relating to signal strength, and communicating with other ships, stations, and players. Could also be used for receiving combat and GPS information from other grids.

Combat, NPC Crew roles, Electronic Warfare / Signal Intelligence data, Ballistics & Fire Control Panel, Countermeasure Control Panel, etc

Honorable mentions since i'm already here:

Weapon blocks (not turrets) for firing mortars, countermeasures, depth charges, torpedoes, and homing missiles

Jammers/ECM to avoid detection or impact

Docking Airlock Connectors (please)

Ballast Tanks

Missile/Drone Launch and Fire Control Panels

EMP weapons

Modular armor variants for different types of threat resistance


Thank you for your time and attention!

Replies (1)

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My must-have for LCD's was the excellent SE1 mod providing radio spectrometry. Point your ship (specifically the ore detector) at an asteroid and it gave you a graph-like output that showed what the asteroid was made of. i.e. from a greater distance, you could point at an asteroid and see what ore deposits are in it, then the ore detector would point the actual locations out when you got close.

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