Giving purpose to the Antenna - SE2 concept
The following is a proposed idea on how to give the Antennas a larger mechanical purpose in-game.
Signal Identification:
All players/grids can see “Unknown Signals” without an antenna block, but at a lower range.
Antenna: Small 20k dist.
Antenna: Large 100k dist.
Reveals Signal Name & relation to player.
ex1: “MULE Light Freighter” - Neutral
ex2: “Centerline-H2” - Friendly
ex3: “Surveyor C-Drone” - Hostile
This additional feature allows the Antenna block act as a basic introduction to exploring, tracking, and signal identification. It also helps players realize who to avoid or approach.
Antenna Range can be extended via control panel at cost of power consumption.
Note: All antenna would have a delay on signal position. Say: 5 second delay.
This makes tracking fast moving targets difficult without visually seeing the grid.
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So.... this naturally opens the door to a radar/ targeting system.
Targeting Computer block
This block allows the grid to accurately track targets positions that are in the antenna/ signal range.
Paired together with an Antenna array, you can now accurately track and identify targets.
Great on Warships, Bases, and an important block in combat - disabling the enemies targeting computer and antenna allows you to essentially hide your signature during combat.
This block could go great with the addition of an Surveying Computer Block - I saw this idea suggested in one of the Ore forum posts!
To finalize, these are small additions to the game that can bring massive positive change to the gameplay experience!
Additional Notes:
Am I mistaken or is there currently not a way to hide signals in SE2? It existed in SE1 but have I been missing the hotkey for that? Please let me know in comments :)
I'd also love to have it so ship antenna names don't show up on screen by default. As little on screen pop-ups as possible! :)
I like this feedback
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