Speed Limiters Option

Ian Tyson shared this feedback 5 hours ago
Not Enough Votes

Can we have a configurable option for speed limiters in the cockpits?

This would be very helpful as someone who holds W but doesn't want to go over a certain speed.


Essentially just an option that doesn't allow a grid to exceed a selected speed.


Good for New Players:

- New players can use intro grids like the Grasshopper that are set at limit of 20m/s : no grid damage.


How it Works:

- Holding SHIFT will toggle OFF any set speed limiter. This feels like a natural way to proceed and not include Afterburner mechanics. Aligns with "Sprint" control for players.

- Configurable in Control Panel. A slider can dictate the set speed limit.

- UI on the panel also points out under 20 m/s = no collision damage

- By default, there is no speed limiter. This is an option players may turn on if they choose.


Future potential:

Unlocks possibilities for a cruise control - locks current or configured speed.

Replies (3)

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Interestingly this could be great for the racing competitions Diggrok does. All ships that compete have to set their grid to a certain limiter. The SHIFT toggle allows for acceleration and deceleration as the ship returns to its set limit...


Higher set limits would be like in Mario Kart with the 50CC - 200CC. Higher limits = more risk of fatality ;)


Now THIS is podracing!

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One more potential from this idea came from a discussion on the SE2 Discord:


Faster Speeds in Space vs on Planets (Drag)


I think this can be accomplished via Global speed limiters.


To keep it brief here, Space allows the max speed of 300m/s.


Planets with atmosphere decrease this max speed. Can be linked to altitude for more realism (closer to the surface = slower)

Ex:

On Verdure Max speed becomes 150m/s at sea leve

On Kemik Max speed becomes 200m/s at sea level

*These are example numbers


This is also a potential way to introduce a "drag" mechanic without needing complex calculations. Planets with Thicker Atmospheres = Lower Max Speeds.


**Note... Holding "SHIFT" will allow grids to exceed this Global Speed Limit... Just like with my proposed Configurable Speed Limiter

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Last note for clarification: This suggestion is for limiting speed while holding the Forward Key (W). Again, the speed limiter only prevents the grid from exceeding the m/s while holding "W". The SHIFT key overrides/turns off the speed limitation to allow grids to travel up to Max Global Speed. When SHIFT is lifted, the grid will slow down back to its set limit.

This option is essentially acting as Sprint for ships.


This is useful for: Docking, Maintaining Safety Speed, Racing, and setting speed limit that the grid best operates at. This option is OFF by default - but I can see many players using this for a multitude of scenarios.

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