SE2: backpack crafting via Fieldkits

Richard Lester shared this feedback 5 hours ago
Not Enough Votes

backpack crafting simplifies everything way too much, but the idea is sound my suggestion is this:

make it so backpack crafting can only build a VERY specific set of things, specifically FIELD KITS a set of deployable undeployable 'survival kits' each doing a differant thing:


Field kit; the most basic of basic, it consists of a small anvil and hammer and a few other hand tools and lets you make thigns that you cna just "smash into shape" like plates, interior plates, pipes


that then lets you build

Solder Station: a mini electornics kit that lets you build most basic electronics, computers, displays construction kits


from here you build

Crucible; a small 'no tech' furnace that cna smelt iron cobalt and silicon


and form here you have all the kits you need to build a basic assembler and basic refinery then leading into the normal progression.


this arrangement lets you keep backpack crafting to allow a "start with nothing" start without making everything else meaningless (as it currently feels)


you could even do it where the kits are part of the backpack and deployed/undeployed from there and are how the backpack crafting works (becoming more efficient and capable when fully deployed vs used form the backpack if you wanted to)

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