SE2: backpack crafting via Fieldkits

Richard Lester shared this feedback 20 days ago
Not Enough Votes

backpack crafting simplifies everything way too much, but the idea is sound my suggestion is this:

make it so backpack crafting can only build a VERY specific set of things, specifically FIELD KITS a set of deployable undeployable 'survival kits' each doing a differant thing:


Field kit; the most basic of basic, it consists of a small anvil and hammer and a few other hand tools and lets you make thigns that you cna just "smash into shape" like plates, interior plates, pipes


that then lets you build

Solder Station: a mini electornics kit that lets you build most basic electronics, computers, displays construction kits


from here you build

Crucible; a small 'no tech' furnace that cna smelt iron cobalt and silicon


and form here you have all the kits you need to build a basic assembler and basic refinery then leading into the normal progression.


this arrangement lets you keep backpack crafting to allow a "start with nothing" start without making everything else meaningless (as it currently feels)


you could even do it where the kits are part of the backpack and deployed/undeployed from there and are how the backpack crafting works (becoming more efficient and capable when fully deployed vs used form the backpack if you wanted to)

Replies (1)

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Yep. Backpack building makes it too simple.

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