New flight system proposals
The new flight system in SE2 seems to be one of the more divisive changes, and I actually disagree with a lot of the complaints, I do think it has a lot of potential, though I think it would benefit from more discussion and a more hybrid system, rather than just "bring back the old version".
I do agree that the new system can feel a bit arcade-y, and I absolutely agree that the super dampeners are awful and need to either be toned down, or better yet completely scrapped, or keen can put it to a vote again like they did in early SE1 (where people voted overwhelmingly to remove them).
The two parts that I dislike about the new system aside from the super dampeners, are first when you're approaching your destination at max speed, you have dampeners on, then you try to do a turn and burn, you actually end up making a circle around the destination, despite not trying to move to the left or right, the game will just move you, instead of just rotating your ship around to have your thrusters face the other direction, you start accelerating in the direction you're facing as you're turning, causing you to circle around the destination. Now I get where that's coming from, as the benefit of that system is that when you're flying say around an asteroid or in a canyon it feels really smooth as you can more easily make those swift turns without just slamming into the wall, it makes flying a swift small ship feel really good, but it makes turn and burns to slow down feel awful.
The second issue I have is with the new aim system, where instead of just rotating the ship, you move your cursor to where you want it and the ship will rotate & catch up with it. The biggest issue with that is how easy it is to lose your cursor, when you start falling as for example splitsie did recently. If you lose your cursor in a tense moment, you're dead basically. Now I'm not saying remove this new system entirely, I actually like it, however I think there needs to be an option to switch to the old SE1 system, not in the settings, but as a hotkey, so you can quickly switch between the systems based on what you're doing (as both systems are good for different scenarios).
I don't want to see the new systems completely removed, and it's unrealistic to think that could happen, but I also equally don't want to see the lazy approach taken where it's just a setting where you have the option to have the old system in the game settings before starting a game, as many want. I think giving us options to wholesale switch between current SE2 and old SE1 is just a lazy approach that will ensure we will never get the best system, I think by opening a discussion about it and taking the best parts from both we can have a really clean feeling flight system for SE2, and a unified one.
I like this feedback
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