New flight system proposals

Peter shared this feedback 2 months ago
Not Enough Votes

The new flight system in SE2 seems to be one of the more divisive changes, and I actually disagree with a lot of the complaints, I do think it has a lot of potential, though I think it would benefit from more discussion and a more hybrid system, rather than just "bring back the old version".

I do agree that the new system can feel a bit arcade-y, and I absolutely agree that the super dampeners are awful and need to either be toned down, or better yet completely scrapped, or keen can put it to a vote again like they did in early SE1 (where people voted overwhelmingly to remove them).

The two parts that I dislike about the new system aside from the super dampeners, are first when you're approaching your destination at max speed, you have dampeners on, then you try to do a turn and burn, you actually end up making a circle around the destination, despite not trying to move to the left or right, the game will just move you, instead of just rotating your ship around to have your thrusters face the other direction, you start accelerating in the direction you're facing as you're turning, causing you to circle around the destination. Now I get where that's coming from, as the benefit of that system is that when you're flying say around an asteroid or in a canyon it feels really smooth as you can more easily make those swift turns without just slamming into the wall, it makes flying a swift small ship feel really good, but it makes turn and burns to slow down feel awful.

The second issue I have is with the new aim system, where instead of just rotating the ship, you move your cursor to where you want it and the ship will rotate & catch up with it. The biggest issue with that is how easy it is to lose your cursor, when you start falling as for example splitsie did recently. If you lose your cursor in a tense moment, you're dead basically. Now I'm not saying remove this new system entirely, I actually like it, however I think there needs to be an option to switch to the old SE1 system, not in the settings, but as a hotkey, so you can quickly switch between the systems based on what you're doing (as both systems are good for different scenarios).


I don't want to see the new systems completely removed, and it's unrealistic to think that could happen, but I also equally don't want to see the lazy approach taken where it's just a setting where you have the option to have the old system in the game settings before starting a game, as many want. I think giving us options to wholesale switch between current SE2 and old SE1 is just a lazy approach that will ensure we will never get the best system, I think by opening a discussion about it and taking the best parts from both we can have a really clean feeling flight system for SE2, and a unified one.

Replies (3)

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Experienced the same with the turn and burn. I have a feeling that this is why they added the increased break power so we wouldn't need to turn around. But I got to say it bugs me even more. When I accelerate with a heavy ship with multiple big thrusters for let's say 15 seconds and I stop accelerating for just a second, I'll be close to standing still, even If I just got two small thusters for breaking. It's like when accelerating in a nice sports car to feel the acceleration and cruise a bit, but you hit the breaks at full power everytime you step of the gas. It just feels awfull!


Even more frustrating when, just like you mentioned, youre trying to get to a destination in space and instead of deaccelerating you keep spinning around your destination like a clown!

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Exactly, hopefully they put the super dampeners to a vote, I presume such a vote wouldn't come until the game's closer to completion, maybe after VS4

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About the cursor, I do love it when flying in 3rd person. Maybe if they'd add a limit in 1st person to where you can move the cursor to.

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I would love a single key function that just turns the ship 180 degrees. This would make more ship building options available as well as being more realistic.

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I wouldn't mind that, as long as the speed it turns you is the same speed you could turn manually (obviously).

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