UI: Character tools/ weapons
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So ehm.. i am new to this game and upgraded the tools by inserting my old tools into the forge.
Retrieved the new tools and wanted to equip them.
???
so there is this character screen with consumables in the bottom but nowhere to equip them. By default this is the classic approach how to equip weapons/tools/armor from inventory.
yet i had to look on the internet that it was under the build menu to equip the stuff from inventory. Which is ehm.. strange.
I like this feedback
It is basically the same as in Minecraft. The original game works the same way. Yes, other games might have dedicated slots for weapons and tools, but Space Engineers has chosen this approach, and there are some good reasons for it.
It gives you the freedom to decide what goes into each slot. It can be a block, a weapon, a tool, an emote, or an action. You can also carry more than one type of the same tool at different tiers. For example, you might not always prefer high-speed grinding in situations where you only want to recover a few components from a block, try to hack it (not in SE2 yet), or preserve components you cannot craft.
We have already confirmed at least two types of hand welders: the normal welder and the area welder. Then there are modded tools, or completely new tools that might be added to the vanilla game in the future or introduced via mods.
There are some issues with this system for sure, like what happen after you die, I have proposed a solution in this related topic, basically, automatically equip last tools/weapons/consumables upon respawning if you have them available.
It is basically the same as in Minecraft. The original game works the same way. Yes, other games might have dedicated slots for weapons and tools, but Space Engineers has chosen this approach, and there are some good reasons for it.
It gives you the freedom to decide what goes into each slot. It can be a block, a weapon, a tool, an emote, or an action. You can also carry more than one type of the same tool at different tiers. For example, you might not always prefer high-speed grinding in situations where you only want to recover a few components from a block, try to hack it (not in SE2 yet), or preserve components you cannot craft.
We have already confirmed at least two types of hand welders: the normal welder and the area welder. Then there are modded tools, or completely new tools that might be added to the vanilla game in the future or introduced via mods.
There are some issues with this system for sure, like what happen after you die, I have proposed a solution in this related topic, basically, automatically equip last tools/weapons/consumables upon respawning if you have them available.
Used wrong reply..
Used wrong reply..
Yes, to implement randomly generated tools/weapons, you need to be able to equip directly from inventory, not from the Character Gear section, since that section can presumably only contain predefined tools, not randomly generated ones you find in the world!
Yes, to implement randomly generated tools/weapons, you need to be able to equip directly from inventory, not from the Character Gear section, since that section can presumably only contain predefined tools, not randomly generated ones you find in the world!
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