I had the sledge landed on Vurdure while I built a base. I went to go use the ship and when i tried to take off it would not lift off the ground it would wiggle and trash around. at one point the ship flipped over It was still attached to the ground as if there was a separate collider stuck inside the ground affixing the craft the the ground. the only thing i can note is the awkwardness of trying to land and actually get the landing gear to lock to the ground while fighting the mouse direction, it connected the abruptly disconnected without my input requiring me to lock the gear. regardless something managed to clip through the ground destroying the ship as it fell of a cliff while still hugging the cliffside. when it blew up every single block immediately blew up. Don't ask me for more info the game saved immediately after making runbacks impossible, idk what caused this and the logs don't represent this type of issue.
Critical bugs in ship control and destruction handling
During gameplay, I encountered several serious issues. First, I noticed a persistent, intrusive sound of engines running at full power - even though the ship was parked on the planet’s surface and the engines were not actually active. The sound continued unabated, creating a false impression that the propulsion systems were operating at maximum capacity.
Next, I ran into a take‑off problem: after landing, the ship seemed to be “stuck” to the surface - despite attempts to engage the engines, it couldn’t lift off, as if it were trapped in the terrain textures. Moreover, the attached video shows that at the end I deliberately positioned the ship - and the same vessel successfully takes off from the planet under active gravity. It’s important to note: the ship wasn’t overloaded, just like the one that had issues at the beginning.
Finally, another critical bug emerged when attempting to destroy the ship: at the moment of destruction, the game began to severely lag and then froze completely for several minutes.
I have the same bug
Had another incident with my ship getting glued to the ground. Its like there is an invisible attraction field getting to close to voxels. The ship has been doing fine with the weight its been at way more, but I'm still getting handling like I'm over weighing the craft, Inertial dampeners are also extubating the issue. to note as well the space ship was acting top heavy before it crashed after I got out of the hole, the roll was heavily delayed and not allowing me to stabilize and holding roll down for a second will nearly roll me over. I don't know what to call this as a bug other than glue, anyways tell me if I'm doing something wrong.
Had another incident with my ship getting glued to the ground. Its like there is an invisible attraction field getting to close to voxels. The ship has been doing fine with the weight its been at way more, but I'm still getting handling like I'm over weighing the craft, Inertial dampeners are also extubating the issue. to note as well the space ship was acting top heavy before it crashed after I got out of the hole, the roll was heavily delayed and not allowing me to stabilize and holding roll down for a second will nearly roll me over. I don't know what to call this as a bug other than glue, anyways tell me if I'm doing something wrong.
Yes, I encountered exactly the same issue. My spaceship, after landing on the ground, was unable to take off afterward, despite having done so without any problems before. I even recorded a video to illustrate the situation clearly. The footage shows the ship seemingly stuck to the surface as if glued, even though it had taken off smoothly previously.
Yes, I encountered exactly the same issue. My spaceship, after landing on the ground, was unable to take off afterward, despite having done so without any problems before. I even recorded a video to illustrate the situation clearly. The footage shows the ship seemingly stuck to the surface as if glued, even though it had taken off smoothly previously.
Hello Zivals,
The persistent sound of thrusters being audible when a ship is parked by either Landing Gear or Connectors is already fixed on our internal environment and should be shipped as a part of VS2.2.
As for the issues with lift off and lag after destruction - does it occur on any other ship or just the one in the provided video? Does the Ship have enough power to distribute for the thrusters? Does the upwards thrust is enough for the Ship's weight?
Kind Regards,
Bartosz
Keen Software House
Hello Zivals,
The persistent sound of thrusters being audible when a ship is parked by either Landing Gear or Connectors is already fixed on our internal environment and should be shipped as a part of VS2.2.
As for the issues with lift off and lag after destruction - does it occur on any other ship or just the one in the provided video? Does the Ship have enough power to distribute for the thrusters? Does the upwards thrust is enough for the Ship's weight?
Kind Regards,
Bartosz
Keen Software House
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