Ship grid can get glued to ground

Tristan Sullivan shared this bug 21 days ago
Submitted

I had the sledge landed on Vurdure while I built a base. I went to go use the ship and when i tried to take off it would not lift off the ground it would wiggle and trash around. at one point the ship flipped over It was still attached to the ground as if there was a separate collider stuck inside the ground affixing the craft the the ground. the only thing i can note is the awkwardness of trying to land and actually get the landing gear to lock to the ground while fighting the mouse direction, it connected the abruptly disconnected without my input requiring me to lock the gear. regardless something managed to clip through the ground destroying the ship as it fell of a cliff while still hugging the cliffside. when it blew up every single block immediately blew up. Don't ask me for more info the game saved immediately after making runbacks impossible, idk what caused this and the logs don't represent this type of issue.

Replies (2)

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Had another incident with my ship getting glued to the ground. Its like there is an invisible attraction field getting to close to voxels. The ship has been doing fine with the weight its been at way more, but I'm still getting handling like I'm over weighing the craft, Inertial dampeners are also extubating the issue. to note as well the space ship was acting top heavy before it crashed after I got out of the hole, the roll was heavily delayed and not allowing me to stabilize and holding roll down for a second will nearly roll me over. I don't know what to call this as a bug other than glue, anyways tell me if I'm doing something wrong.

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Yes, I encountered exactly the same issue. My spaceship, after landing on the ground, was unable to take off afterward, despite having done so without any problems before. I even recorded a video to illustrate the situation clearly. The footage shows the ship seemingly stuck to the surface as if glued, even though it had taken off smoothly previously.

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2

Just a suggestion maybe just vote on currently existing posts if they match your bug. We don't want the devs having sifting through the same bug over and over again.

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