[Feature Request] Thruster (and Weapon) Statistics

DerHodrig shared this feedback 35 hours ago
Not Enough Votes

Hello,

My main issue with SE1 is the unclear performance of thrusters. A large atmospheric thruster doesn't always perform identically to a flat large atmospheric thruster, for example. At least, that's how it behaves. Sure, by name and design I can observe it, but the issue is other thrusters are often just design replacement. Thats not the case here. It would be helpful if SE2 displayed thruster performance statistics. A simple categorization like "Atmosphere: weak | good | fantastic" would be an improvement. Even better would be specific numerical values. Calculating the required thrust for a given weight (XY) is nearly impossible in SE1, as available calculation websites are outdated and unreliable.


Maybe we can achieve that for weapons too.

Let me know what you think.

- DerHodrig

Replies (2)

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I am not from Keen.

You will be asked to provide a lot more information, preferably with numbers. Large-grid Large atmospheric thruster provides about 2.5x the thrust as the Flat-Large atmospheric thruster, so they can't be identical. This is from game data and the old SE1 wiki. You can see similar info with game mod BuildInfo. Since atmospheric and ion thrusters have efficiency based on altitude the good/weak would change.

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The best solution - based on atmospheric density. You don't have to worry about pressure or atmospheric composition.

Among other things, this is because the thrust of a jet engine depends on the flow rate (= mass of gases or liquids) and the speed of the flow. And mass is density multiplied by volume.

What's more, it's the physically correct solution for all engines that don't burn atmospheric gases.

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