Atmospheric Drag
As has been stated already, atmopheric physics won't be coming to the game at least in its early stages, which I fully understand because it can make things quite complicated for the player.
So here is my proposal for a simplified form of atmospheric drag:
I'm imagining, depending on how the craft is built, drag will oppose a force, which gets stronger the more speed you gain, thus limiting the maximum speed you can go with that particular craft. As a consequence of that the planerary speed limit would be lower than the speed limit in space, maybe 200m/s.
Furthermore here are some points regarding gameplay and immersiveness:
Gameplay:
- Ships will have more or less drag, giving constant room for engineering improvement in terms of speed
- Planetary combat will allow for adjusting your flight behaviour based on speed advantage
Immersiveness:
- Going very fast in an atmosphere makes the screen shake just like when accelerating, making you feel that there's something pushing against you
- Exiting the atmosphere with a fast ship will be very noticable when the screen shake disappears and suddenly you'll able to accellerate to a higher speed
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