Atmospheric Drag

Grebanton 1234 shared this feedback 20 days ago
Not Enough Votes

As has been stated already, atmopheric physics won't be coming to the game at least in its early stages, which I fully understand because it can make things quite complicated for the player.


So here is my proposal for a simplified form of atmospheric drag:

I'm imagining, depending on how the craft is built, drag will oppose a force, which gets stronger the more speed you gain, thus limiting the maximum speed you can go with that particular craft. As a consequence of that the planerary speed limit would be lower than the speed limit in space, maybe 200m/s.

Furthermore here are some points regarding gameplay and immersiveness:


Gameplay:

- Ships will have more or less drag, giving constant room for engineering improvement in terms of speed

- Planetary combat will allow for adjusting your flight behaviour based on speed advantage


Immersiveness:

- Going very fast in an atmosphere makes the screen shake just like when accelerating, making you feel that there's something pushing against you

- Exiting the atmosphere with a fast ship will be very noticable when the screen shake disappears and suddenly you'll able to accellerate to a higher speed

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