Atmospheric Drag

Grebanton 1234 shared this feedback 2 months ago
Not Enough Votes

As has been stated already, atmopheric physics won't be coming to the game at least in its early stages, which I fully understand because it can make things quite complicated for the player.


So here is my proposal for a simplified form of atmospheric drag:

I'm imagining, depending on how the craft is built, drag will oppose a force, which gets stronger the more speed you gain, thus limiting the maximum speed you can go with that particular craft. As a consequence of that the planerary speed limit would be lower than the speed limit in space, maybe 200m/s.

Furthermore here are some points regarding gameplay and immersiveness:


Gameplay:

- Ships will have more or less drag, giving constant room for engineering improvement in terms of speed

- Planetary combat will allow for adjusting your flight behaviour based on speed advantage


Immersiveness:

- Going very fast in an atmosphere makes the screen shake just like when accelerating, making you feel that there's something pushing against you

- Exiting the atmosphere with a fast ship will be very noticable when the screen shake disappears and suddenly you'll able to accellerate to a higher speed

Replies (1)

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1

I agree with everything here except for a lower hard speed limit. As there's drag slowing you down creating a "soft" speed limit for each ship, I don't see a reason to lower the hard speed limit. All it does is make it easier to reach, and a hard speed limit is never something that is fun to reach.

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2

I should‘ve specified that I don‘t mean that the speed limit is hard capped to 200m/s. I meant that, because of the soft cap, the speed limit for most ships will be around 200m/s because you can‘t design something aerodynamic enough to reach space‘s speedlimit.

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