Atmospheric Drag
As has been stated already, atmopheric physics won't be coming to the game at least in its early stages, which I fully understand because it can make things quite complicated for the player.
So here is my proposal for a simplified form of atmospheric drag:
I'm imagining, depending on how the craft is built, drag will oppose a force, which gets stronger the more speed you gain, thus limiting the maximum speed you can go with that particular craft. As a consequence of that the planerary speed limit would be lower than the speed limit in space, maybe 200m/s.
Furthermore here are some points regarding gameplay and immersiveness:
Gameplay:
- Ships will have more or less drag, giving constant room for engineering improvement in terms of speed
- Planetary combat will allow for adjusting your flight behaviour based on speed advantage
Immersiveness:
- Going very fast in an atmosphere makes the screen shake just like when accelerating, making you feel that there's something pushing against you
- Exiting the atmosphere with a fast ship will be very noticable when the screen shake disappears and suddenly you'll able to accellerate to a higher speed
I like this feedback
I agree with everything here except for a lower hard speed limit. As there's drag slowing you down creating a "soft" speed limit for each ship, I don't see a reason to lower the hard speed limit. All it does is make it easier to reach, and a hard speed limit is never something that is fun to reach.
I agree with everything here except for a lower hard speed limit. As there's drag slowing you down creating a "soft" speed limit for each ship, I don't see a reason to lower the hard speed limit. All it does is make it easier to reach, and a hard speed limit is never something that is fun to reach.
Or we could just not do this and stop trying to fix what isn't broke. There is no benefit to this at all with how it's presented here. It's pure downside with no upside at all and does nothing but punish people for the crime of building "incorrectly". If I want to build a full on Borg cube the size of Texas and I've done the proper engineering for it to hit the max speed possible, why should I have to deal with it being artificially slowed down purely to satisfy some kind of drag condition? Games are supposed to be fun and don't have to be 100% realistic to be fun.
I don't fault folks for liking the idea of lift and drag forces. However I fail to see why the entire game should have to be subjected to it when there is no benefit to it whatsoever and it would severely restrict the build freedom we have now. Not to mention screen shaking can be extremely irritating in games as well. While you may mean well with this suggestion, things like this stink of wanting people punished for building "wrong". If there was actual value that could be provided or it was limited purely to air-plane type blocks then maybe. But as is something like this is the last thing the game needs.
Or we could just not do this and stop trying to fix what isn't broke. There is no benefit to this at all with how it's presented here. It's pure downside with no upside at all and does nothing but punish people for the crime of building "incorrectly". If I want to build a full on Borg cube the size of Texas and I've done the proper engineering for it to hit the max speed possible, why should I have to deal with it being artificially slowed down purely to satisfy some kind of drag condition? Games are supposed to be fun and don't have to be 100% realistic to be fun.
I don't fault folks for liking the idea of lift and drag forces. However I fail to see why the entire game should have to be subjected to it when there is no benefit to it whatsoever and it would severely restrict the build freedom we have now. Not to mention screen shaking can be extremely irritating in games as well. While you may mean well with this suggestion, things like this stink of wanting people punished for building "wrong". If there was actual value that could be provided or it was limited purely to air-plane type blocks then maybe. But as is something like this is the last thing the game needs.
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