Non-lethal paralysis gun

Deon Beauchamp shared this feedback 11 hours ago
Not Enough Votes

A non-lethal weapon type that could temporarily paralyse an engineer.

It could be a handheld weapon, grenade, or a small turret.

Replies (2)

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Aargh, me hearties. Now, how much for ransom?

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One question: What will the scenario offer players to make them willing to play?


You can't force players to play a certain scenario – you have to interest them, lure them with "something." What?

What extra will you offer them?

Power over other players?

How many players will that attract?

And how many will stay when they realize that they themselves could be victims?

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There are games that base themselves on escape, with trials that challenge the player.

Being captured offers the opportunity for infiltration, access to an enemy base, the chance to gather information on the enemy, and possibly the the taking of something valuable upon or during escape.

It could be that you meet a fellow prisoner that has information that you need.

Other scenarios could include forced labour working on a giant capital ship that was part of a planned invasion fleet.


As long as the is a perception of progress against the grind, a goal and a prize to drive the player along, it should satisfy.

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Don't get me wrong—I'm not rejecting your scenarios. I just want to point out that escape room-type games and scenarios have game mechanics tailored to that scenario.

On the contrary, SE has game mechanics that are almost exactly the opposite—it gives you the freedom to act, destroy, and create/build.

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That freedom comes from the use of tools, this is a challenge of observation and planning, you will get your tools back and gain your freedom.

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