Pirate mine prison camp - dig for food
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A captured engineer is given a drill and is expected to mine a quantity of ore by hand each shift to earn food.
Dying to re-spawn elsewhere is not an option, you will re-spawn back in the mine and weakened.
There will be a way to escape.
Earn more food than you need, steel a power pack or two, find a clue on where you are, choose your moment, and run. Make for the abandoned mining shack, it will be outside of re-spawn control.
This prison area could be called Clang's Graveyard.
It is a zone where vessels have a habit of failing causing them to crash.
This is the reason for mining by hand.
The further away from the mine the more functional vessels will be.
There will be wrecks near the mine with loot and the potential for some salvage.
The resource that the pirates are mining could be very rare.
This prison area could be called Clang's Graveyard.
It is a zone where vessels have a habit of failing causing them to crash.
This is the reason for mining by hand.
The further away from the mine the more functional vessels will be.
There will be wrecks near the mine with loot and the potential for some salvage.
The resource that the pirates are mining could be very rare.
So what you are proposing is only an option for a special scenario, but not a systemic solution.
And someone would have to create such a scenario—and would have to create a world with special settings for it.
Simply because there is the option to choose the respawn location. This option would need to be restricted or disabled in some way. In SE1, there is the option of "suicide," or optional death.
So what you are proposing is only an option for a special scenario, but not a systemic solution.
And someone would have to create such a scenario—and would have to create a world with special settings for it.
Simply because there is the option to choose the respawn location. This option would need to be restricted or disabled in some way. In SE1, there is the option of "suicide," or optional death.
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