HR roster script/block displayed on LCD or menu screen

Deon Beauchamp shared this feedback 28 days ago
Not Enough Votes

For a given crew/team an HR roster script/block may be useful to keep track of NPC characters or players current status.

Information could include duty status, duty times, weekly worked hours, health and re-spawn count, location area.

Replies (3)

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Would there be a need to clock-in and out?

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That would work for NPC characters, but the moment you get in to asking players to adhere to a duty-roster or use a punch-clock in a sandbox game you'll drive most of them away.

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Now imagine that you were on an infiltration mission and it was a requirement to clock in and out of your shift. This would limit your time and opportunities for skulduggery whilst on shift.

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Step one: Nuclear saturation attack on the facility.

Step two: Rebuild the facility without NPCs so that players aren't being pushed to work another job instead of playing a game.

Step three: Get thanked by the facility's owner for getting rid of the NPCs that were pushing players to work another job instead of playing a game.

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Step 1.5 : You go and track down the source of the attack and let the NPCs rebuild the base.

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That would be a bit silly, to find a base, infiltrate it to determine that its staffed by terrible NPCs, nuke it in to oblivion, then track myself down for nuking it and let the NPCs reinfest it.

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Well, it is only the best spies that will go that far not to blow their cover.

I see that the hole is well dug.

What is your take on NPC characters for SE2?

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So long as they don't introduce significant impediments to actually playing the game (requiring a gunner for every turret/few turrets... especially on a smaller craft or for point/interior defenses, causing problems/complaining when the player doesn't treat the game like a job they need to log in to every day, theft, mutiny, ect...) then they'll be a good thing to have.

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For that, you would need a few hundred, or rather a few thousand players in one game world.

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How much PCU would each NPC character use? (min/max)

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Hard to guess without a deeper knowledge of the game mechanisms. At least at the level of a simple drone with autonomous navigation.

It should be able to move around in the ship and on the planet in a meaningful way, it should be able to perform or at least mimic some actions, it should be able to fight - i.e. automatically detect the enemy and perform some meaningful action depending on the circumstances.

You can think of these as the building blocks of AI drone control. At least two blocks for navigation, two blocks for combat control (defense and attack), at least two blocks for event control (work activity, non-work activity). Some sort of timer for switching between work-leisure-rest modes.

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