HR roster script/block displayed on LCD or menu screen

Deon Beauchamp shared this feedback 18 hours ago
Not Enough Votes

For a given crew/team an HR roster script/block may be useful to keep track of NPC characters or players current status.

Information could include duty status, duty times, weekly worked hours, health and re-spawn count, location area.

Replies (3)

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Would there be a need to clock-in and out?

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That would work for NPC characters, but the moment you get in to asking players to adhere to a duty-roster or use a punch-clock in a sandbox game you'll drive most of them away.

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Now imagine that you were on an infiltration mission and it was a requirement to clock in and out of your shift. This would limit your time and opportunities for skulduggery whilst on shift.

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Step one: Nuclear saturation attack on the facility.

Step two: Rebuild the facility without NPCs so that players aren't being pushed to work another job instead of playing a game.

Step three: Get thanked by the facility's owner for getting rid of the NPCs that were pushing players to work another job instead of playing a game.

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For that, you would need a few hundred, or rather a few thousand players in one game world.

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How much PCU would each NPC character use? (min/max)

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Hard to guess without a deeper knowledge of the game mechanisms. At least at the level of a simple drone with autonomous navigation.

It should be able to move around in the ship and on the planet in a meaningful way, it should be able to perform or at least mimic some actions, it should be able to fight - i.e. automatically detect the enemy and perform some meaningful action depending on the circumstances.

You can think of these as the building blocks of AI drone control. At least two blocks for navigation, two blocks for combat control (defense and attack), at least two blocks for event control (work activity, non-work activity). Some sort of timer for switching between work-leisure-rest modes.

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