Booster Tank for Engines (Nitro/module)

Valourant shared this feedback 2 months ago
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A tank or nitro module that boosts acceleration of your engines temporarily.

  • A tank you connect to your engine systems.
  • Potentially with placement rules where it can only be placed adjacent to hydrogen tanks or right before a hydrogen thruster.
  • The tank will have specialized fuel that will provide a boost to your engines when you give the input to do so — so it can run out of fuel.
  • There could be an ion engine variant that is called a power capacitor perhaps.

A sudden boost in speed makes the speed/manoeuvrability part of space battle, more dynamic so booster tanks/engines would be a good way to add depth to space battle by helping ships evade at the right second, or get in position more quickly for a counter attack.

Replies (4)

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Will using the booster cause a small amount of damage to the thruster?

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yah... Using fluorine in an oxygen-hydrogen engine instead of oxygen will increase engine performance by about 20% (Isp 450s vs 540s).

Similarly, the use of alkali metals - sodium (Na), potassium (K), rubidium (Rb) and cesium (Cs) - can increase the performance of an ion engine by 10-40%.

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I used to play a game called Aces Over Europe/Pacific where planes had WEP War Emergency Power. I imagine space games should use Anti-Matter doping of better made engines to the similar effect.

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WEP modes on World War II fighter planes added 10-50% (usually ~20%) of power for one to five minutes. And they reduced engine life by ~50 hours for every minute of operation.


In SE2, with its very low speed limit, WEP and similar methods of short-term engine thrust increase have no practical use.

Not even in combat - acceleration will only allow the speed limit to be reached sooner, and the difference will be in units, at most tens of seconds (for large and heavy ships with insufficient engine thrust).

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"Overdrive" mechanics tend to involve "heat damage" to the system involved in order to prevent people from finding ways to sustain a permanent boost should it in any way be more efficient than regular power. That said, people already put welders on things to inhibit damage, so when doing this it may be necessary to prevent welders from working on blocks that are actively functioning (cant fix a turret while tracking/shooting, cant fix a thruster while it is firing, cant fix a battery that is providing power, ect...)


...Antimatter might be pushing it though if you aren't running something like a fusion-drive, hydrogen and ion thrusters aren't really known for being helped by sudden busts of radiation trying to convert the thruster itself in to high-energy plasma.

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