Booster Tank for Engines (Nitro/module)
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A tank or nitro module that boosts acceleration of your engines temporarily.
- A tank you connect to your engine systems.
- Potentially with placement rules where it can only be placed adjacent to hydrogen tanks or right before a hydrogen thruster.
- The tank will have specialized fuel that will provide a boost to your engines when you give the input to do so — so it can run out of fuel.
- There could be an ion engine variant that is called a power capacitor perhaps.
A sudden boost in speed makes the speed/manoeuvrability part of space battle, more dynamic so booster tanks/engines would be a good way to add depth to space battle by helping ships evade at the right second, or get in position more quickly for a counter attack.
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Will using the booster cause a small amount of damage to the thruster?
Will using the booster cause a small amount of damage to the thruster?
yah... Using fluorine in an oxygen-hydrogen engine instead of oxygen will increase engine performance by about 20% (Isp 450s vs 540s).
Similarly, the use of alkali metals - sodium (Na), potassium (K), rubidium (Rb) and cesium (Cs) - can increase the performance of an ion engine by 10-40%.
yah... Using fluorine in an oxygen-hydrogen engine instead of oxygen will increase engine performance by about 20% (Isp 450s vs 540s).
Similarly, the use of alkali metals - sodium (Na), potassium (K), rubidium (Rb) and cesium (Cs) - can increase the performance of an ion engine by 10-40%.
I used to play a game called Aces Over Europe/Pacific where planes had WEP War Emergency Power. I imagine space games should use Anti-Matter doping of better made engines to the similar effect.
I used to play a game called Aces Over Europe/Pacific where planes had WEP War Emergency Power. I imagine space games should use Anti-Matter doping of better made engines to the similar effect.
"Overdrive" mechanics tend to involve "heat damage" to the system involved in order to prevent people from finding ways to sustain a permanent boost should it in any way be more efficient than regular power. That said, people already put welders on things to inhibit damage, so when doing this it may be necessary to prevent welders from working on blocks that are actively functioning (cant fix a turret while tracking/shooting, cant fix a thruster while it is firing, cant fix a battery that is providing power, ect...)
...Antimatter might be pushing it though if you aren't running something like a fusion-drive, hydrogen and ion thrusters aren't really known for being helped by sudden busts of radiation trying to convert the thruster itself in to high-energy plasma.
"Overdrive" mechanics tend to involve "heat damage" to the system involved in order to prevent people from finding ways to sustain a permanent boost should it in any way be more efficient than regular power. That said, people already put welders on things to inhibit damage, so when doing this it may be necessary to prevent welders from working on blocks that are actively functioning (cant fix a turret while tracking/shooting, cant fix a thruster while it is firing, cant fix a battery that is providing power, ect...)
...Antimatter might be pushing it though if you aren't running something like a fusion-drive, hydrogen and ion thrusters aren't really known for being helped by sudden busts of radiation trying to convert the thruster itself in to high-energy plasma.
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