More sophisticated access mechanics
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In SE1 access to machinery/buttons is limited to Friendly/neutral/enemy/everyone. Sometimes however you would want to restrict access even to people inside your faction, or extend access to neutral people.
I was thinking about access levels imprinted on cards, so you could make interesting scenarios in high security facilities, such as in games like SCP:CB, SCP:SL, SS13/SS14.
But knowing realities of space engineers, adding a simple whitelist and blacklist for access to every block would sufice.
Access denied
Have you though of all of the pros and cons with this?
Here are my initial thoughts.
It may require a reputation system within the faction as grind and rebuild is always an option.
It may make ownership management more complex between players.
Is there really a need to apply this to all blocks?
I think that there is a mod for keycode access in SE1, would this be an option?
If faction rank was a thing, could access be given according to faction rank and profession?
With access cards, are you thinking of sneaky skills as well?
What happens if you die and loose your backpack with your access card in?
Have you though of all of the pros and cons with this?
Here are my initial thoughts.
It may require a reputation system within the faction as grind and rebuild is always an option.
It may make ownership management more complex between players.
Is there really a need to apply this to all blocks?
I think that there is a mod for keycode access in SE1, would this be an option?
If faction rank was a thing, could access be given according to faction rank and profession?
With access cards, are you thinking of sneaky skills as well?
What happens if you die and loose your backpack with your access card in?
I figure that you're probably going to end up with ACLs (Access Control Lists); i.e. this player, faction, alliance, anyone may or may not perform this action, for many blocks there would be only one obvious action, but some blocks have multiple actions you might want to control separately, most notably, changing the privileges on a block.
I figure that you're probably going to end up with ACLs (Access Control Lists); i.e. this player, faction, alliance, anyone may or may not perform this action, for many blocks there would be only one obvious action, but some blocks have multiple actions you might want to control separately, most notably, changing the privileges on a block.
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