More sophisticated access mechanics

Mucio34 shared this feedback 37 hours ago
Not Enough Votes

In SE1 access to machinery/buttons is limited to Friendly/neutral/enemy/everyone. Sometimes however you would want to restrict access even to people inside your faction, or extend access to neutral people.

I was thinking about access levels imprinted on cards, so you could make interesting scenarios in high security facilities, such as in games like SCP:CB, SCP:SL, SS13/SS14.

But knowing realities of space engineers, adding a simple whitelist and blacklist for access to every block would sufice.524864c6a953e66104e9f30f10dc06df

Replies (1)

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Have you though of all of the pros and cons with this?


Here are my initial thoughts.


It may require a reputation system within the faction as grind and rebuild is always an option.

It may make ownership management more complex between players.

Is there really a need to apply this to all blocks?

I think that there is a mod for keycode access in SE1, would this be an option?

If faction rank was a thing, could access be given according to faction rank and profession?

With access cards, are you thinking of sneaky skills as well?

What happens if you die and loose your backpack with your access card in?

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1. It propably could use reputation system within faction? However I think simply talking to other people would be enough and would be generally better.

2. -

3. Propably no, but since it is not that hard to apply such w mechanic to all interactive blocks then why not?

4. Since there is no official support from game mechanics for such interactions, using it is very clanky.

5. Propably, seems cool, but amount of ranks and proffesions and access for them should be entirely defined by players.

6. I don't know what "sneaky skills" are, so no.

7. Here may be 2 options: It stays in your backpack so someone else can take it, or it stays with you after death. Depending on what scenario do you play. If you play roleplay with traitor gameplay, then stealing access cards would be pretty neat. If you play PVE or hardcore PVP then losing such cards would only be extremely annoying, so in such case second option would be better.

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Sneaky Skills - typically found in RPG include:

Sneaking/hide in shadows, move silently.

Lock picking/Hacking

Pickpocketing

Impersonation

Find/remove traps and set traps. Seeing invisible laser beams.

Jedi mind trick - these are not the droids you are looking for.

Set/Use hidden bugging and surveillance devices.

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