Gravel-Concrete Idea

Remigiusz Tomaszewicz shared this feedback 23 days ago
Not Enough Votes

Hello

I suggest to adding some blocks to the game, this applies to SE2 and SE1

Gravel:

In SE1 gravel is only used for 1 or 2 things. It could be implemented as a component for the production of concrete-looking blocks. [I love the look of a concrete base]

Cement mix:

It is created with gravel + ice (small amount) + iron(small amount) [as in real live], or leave the gravel alone (you decide)

Concrete Block:

You already have the concrete skin available from armor skins (Concrete Armor) [in SE1] or you can make a new one. Can be used only for static grid on surface (imagine a concrete ship lol).

And as "Sylarb" Say 3 Years ago. in this topic "https://support.keenswh.com/spaceengineers/pc/topic/23878-concrete-block"

"Idk how hard or not it might be to implement this, but make the concrete block only for stations/static grids, or just make it really heavy. Actual RL concrete weight is 2406.53 kg/m3, that makes the entire in-game large block (2.5m x 2.5m x 2.5m) weight 37.6 tons/block (making concrete ships very impractical). I don't think there is any need for Small Concrete Block (300 kg/m3), since you can't turn small ships into stations (I think so).

Also... idk about the difficulty of implementing this one either, but make the block gains its weight only after it is fully built (imagine you're just flying your ship and a random dude just comes and spams concrete block scaffolding on it, making it drop faster than the US economy in 2008 -_- ), or the block weight is proportional to its build state (0%-0, 50%-18.8 tons, 100%-37.6 tons)."


Or also you can speak with steam workshop creator "https://steamcommunity.com/id/enenra". To make a implement His idea [If he agrees of course], as He make "AQD - Concrete"- Mod to SE1 "https://steamcommunity.com/sharedfiles/filedetails/?id=2298956701"


Lets discuss These idea

Until then, keep up the awesome work Keen

Replies (2)

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For starters, there is a similar mod in SE1 (Concrete by Digi). I really like that one and making it a standard part of the game would be a good idea for both SE1 and SE2. Maybe with adjusting the ingredients, I like the idea of requiring ice. That makes it a bit less trivial to build with concrete.


Considering the cement mix, cement as such does not contain iron. That comes into play as rebar if you build with that.


Finally, concrete is supposed to be heavy. Using it only on stations makes sense to me (unless you want some ballast for your ship).

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"Concrete by Digi"

I need to see this then.

"I really like that one and making it a standard part of the game would"

i have the same feelings.

"Considering the cement mix, cement as such does not contain iron. That comes into play as rebar if you build with that."

Yea i mean that, but I didn't think that it could be a separate element.

"unless you want some ballast for your ship"

yeah, because ships in SE1 have to be balanced (sarcasm)

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For SE2, water is planned. Then some ballast might be useful to adjust the center of gravity of your ships.

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Concrete could take two basic forms:

- voxel material, deposited by some kind of "sprayer" (as in Digi's SE1 plugin) the strength/durability would be equivalent to normal rock (stone, as voxel material)

- "block material", deposited "traditionally", like other armour blocks

Both materials would have the same source material

- gravel, or crushed stone, or "waste" stone (slag) from the refinery

- cement produced in some suitable facility

- Optionally, water (which may cause resource problems on some planets)

The material for making the blocks could include steel (steel reinforcement) and have multiples more strength/durability

Concrete blocks should be very heavy - many times heavier than heavy armour blocks and there should be a mechanism to prevent them from being used on moving grids.


Material consumption for voxel formation and block construction should be roughly the same for the same volume.

Steel consumption should depend on the type of block - there should be blocks without reinforcement as "masonry", blocks with light reinforcement as "structural concrete" and blocks with heavy reinforcement as "fortification concrete"

Destroying the blocks would yield gravel or crushed rock and scrap (usable as raw material for steel).


If concrete were involved in to game, a similar mechanism could be used for stone.

Again in two forms, as a voxel material and as a block material (remelted stone/basalt).

The main characteristic of blocks made of remelted stone should be very high resistance to fire and heat - they are not damaged by rocket engines. Secondarily - high strength and high impact resistance in slow speed. Primarily they would be designed for landing areas.

Blocks, as with concrete, would be characterized by high weight.


A third material of a similar type could be "synthetic ceramics".

A material similar to remelted stone, but made, for example, only from aluminum ore (i.e. synthetic corundum), and steel reinforcements and mounting elements.

It would have a high weight and very high strength and heat resistance. It could also be used for movable grids.

A limitation would be, for example, a limited number of shapes - only flat plates, not solid blocks, and the inability to mount other blocks on the outside of the plate.

Destroying the blocks would yield gravel or crushed rock and scrap (usable as raw material for steel).

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