FIRE!

Tael shared this feedback 46 days ago
Not Enough Votes

SE2's new water(fluids?) system is just asking for uses, and what better thing to use it for than as a fire-suppression system?


I'd propose that when damaged certain blocks (thrusters, batteries, fuel-tanks, ect...) catch fire, damaging nearby engineers and slowly causing damage to blocks around them. Players would have a variety of options to extinguish the fire, including:

-A fire-suppression system built in to the grid,

-Grinding the block away (fire can't burn without fuel),

-An extinguisher-tool,

-And possibly depressurizing the space (assuming what's burning needs o2 to burn).


This would probably need a toggle somewhere like weather in SE1, but it seems like an interesting engineering/combat consideration we could add to the game. What do you all think?

Replies (5)

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Fuel Stored safely onboard.

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O-Oh something is wrong!


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Noxious gases steaming from leaking pipes.


How-To-Put-Out-An-Electrical-Fire

T'is but a spark that lights the flame.

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Gases are ignited.

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Flying metal debris like daggers.

%D0%BF%D0%BE%D0%B6%D0%B0%D1%80%D0%BD%D1%8B%D0%B5-%D1%81-%D0%BF%D0%BE%D0%BC%D0%BE%D1%89%D1%8C%D1%8E-%D0%B2%D0%BE%D0%B4%D1%8B-%D1%80%D0%B0%D1%81%D1%81%D0%B5%D0%B8%D0%B2%D0%B0%D1%8E%D1%89%D0%B8%D1%85-%D1%82%D1%83%D0%BC%D0%B0%D0%BD-%D0%BE%D0%B3%D0%BD%D0%B5%D0%B2%D0%BE%D0%B5-%D0%BE%D1%82-%D0%B2%D0%B7%D1%80%D1%8B%D0%B2%D0%B0-%D0%B7%D0%B0%D0%B2%D0%BE%D0%B4%D0%B0-191151538

It's OK we got this.

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The AI did an amusing job with that burning electrical box, if it hadn't tripped up so hard with the ground-bar I might not have noticed X)

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If you wanted an enviro hazard of some type since some blocks already burn cosmetically in SE1 at certain damage states, this would be the way to go with it.


For your fire suppression system, how exactly would it apply its effects? Is it for example an extra block I stick in the conveyor grid somewhere that's filled with a fire retardant foam and then uses said foam when it detects a fire? Said foam could just be lore wise how it applies its effects, or be a literal thing you have to manufacture.

Also how effective would said system be? If we say for sake of discussion it's a block you slap on the conveyor network somewhere, how effective would just one of the blocks be? Is it good enough to cover the entire grid? Or would I want a few of them spaced out through the grid for peak effectiveness?

The other 3 things are pretty much self-explanatory and don't need that much in the way of explaining so it's really just the suppression system itself that needs to be elaborated on more.


Now here's a thing to consider. This is potentially going to open a backdoor to a heat mechanic of some kind should it be implemented. As a hypothetical scenario let's suppose I have a reactor. If it gets too hot I would expect the reactor to potentially catch fire or perhaps a block close to it. Under safe temperatures I would expect it to operate as normal. Would you allow the opposite to be true in that if there is enough management/suppression to push the reactor into a cooler state where the reactor can be "overclocked" to a degree and be made more efficient? Not talking anything drastic like doubling a 300MW reactor to a 600 MW, but say a small enough increase of say 10% at most. So our hypothetical 300MW reactor could push 330MW with enough cooling. Numbers purely to quantify and could be adjusted.

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-Making retardant and using purpose-build lines will depend on the complexity Keen wants to implement, but in general you're slapping a sprinkler-head on a conveyor system that detects fire within a given area like a sensor detects other stuff and then spends water/co2/retardant to extinguish it.


-How many extinguisher-nozzles you'd need would be dependent on the construct's size, but in general think IRL building sprinklers, one per room/space until that room/space gets large enough to need more.


-Heat is its own mechanic. I want it, and I think how heat/cooling behaves would be block-dependent, but that conversation deserves its own thread.

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I'm not sure fire only would fit the bill but heat would do, it would also allow for some other things to exist depending on how well the water (fluids?) system is implemented. Fire could be a hot gas, you could have lava (hot sticky fluid), it can make ice melt, having steam... Lots of possibilities.

Also depending if the water system allow for other "fluids" to exist (air will be probably already implemented) you could have some fun new concept made: sand (a grainy, sticky(to form pile) "fluid").

That could be a fun way to dump unused ore into the world, and ambient heat would make an ice pile to melt and maybe transform the dirt into mud for some time...

Well I'll come back to suggest it then the water system come out if needed :D

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In the event of a fire on a spacecraft or space station in a vacuum, the first step would be to depressurise the compartments and vent the atmosphere into the vacuum.

This has three effects:

- Oxygen (the oxidizer) is removed, so the chemical reaction of combustion is interrupted,

- heat transfer from the combustion site to the surroundings is impaired - no flow is possible (radiant and conduction are less efficient methods)

- the environment cools rapidly (Very simplistically - if air expands from a volume of 1m3 to a volume of 1000m3 at normal pressure and temperature, it cools by more than 250°C!)


+ another effect would be the removal of fumes.


Translated with DeepL.com (free version)

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But what about if what's burning doesn't need air?


...Ok, trying to use water to extinguish most materials that don't need air to burn tends to be a really bad idea, but the thought of someone blowing a hole in their ship because they had a low tier fire-suppression system trying to extinguish a burning high-tier block amuses me.

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Vacuum is the best "extinguishing agent" for most fires..

If something "burns" - it means that there has been a chemical reaction with the production of heat and gases.

Of course, exothermic reactions that don't need oxygen can also take place in equipment - for example, lithium battery fires.

The thing is, some types of fire cannot be extinguished at all and you have need to wait for everything involved in the fire to burn out. It's annoying, but that's the way it is.

Then precautions have to be taken so that the fire cannot spread further, to other blocks. But that is not a matter for the fire-extinguishing system, but for the structure itself - either the block structure or the ship structure directly.

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