FIRE!

Tael shared this feedback 3 days ago
Not Enough Votes

SE2's new water(fluids?) system is just asking for uses, and what better thing to use it for than as a fire-suppression system?


I'd propose that when damaged certain blocks (thrusters, batteries, fuel-tanks, ect...) catch fire, damaging nearby engineers and slowly causing damage to blocks around them. Players would have a variety of options to extinguish the fire, including:

-A fire-suppression system built in to the grid,

-Grinding the block away (fire can't burn without fuel),

-An extinguisher-tool,

-And possibly depressurizing the space (assuming what's burning needs o2 to burn).


This would probably need a toggle somewhere like weather in SE1, but it seems like an interesting engineering/combat consideration we could add to the game. What do you all think?

Replies (3)

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Fuel Stored safely onboard.

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O-Oh something is wrong!


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Noxious gases steaming from leaking pipes.


How-To-Put-Out-An-Electrical-Fire

T'is but a spark that lights the flame.

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Gases are ignited.

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Flying metal debris like daggers.

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It's OK we got this.

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The AI did an amusing job with that burning electrical box, if it hadn't tripped up so hard with the ground-bar I might not have noticed X)

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If you wanted an enviro hazard of some type since some blocks already burn cosmetically in SE1 at certain damage states, this would be the way to go with it.


For your fire suppression system, how exactly would it apply its effects? Is it for example an extra block I stick in the conveyor grid somewhere that's filled with a fire retardant foam and then uses said foam when it detects a fire? Said foam could just be lore wise how it applies its effects, or be a literal thing you have to manufacture.

Also how effective would said system be? If we say for sake of discussion it's a block you slap on the conveyor network somewhere, how effective would just one of the blocks be? Is it good enough to cover the entire grid? Or would I want a few of them spaced out through the grid for peak effectiveness?

The other 3 things are pretty much self-explanatory and don't need that much in the way of explaining so it's really just the suppression system itself that needs to be elaborated on more.


Now here's a thing to consider. This is potentially going to open a backdoor to a heat mechanic of some kind should it be implemented. As a hypothetical scenario let's suppose I have a reactor. If it gets too hot I would expect the reactor to potentially catch fire or perhaps a block close to it. Under safe temperatures I would expect it to operate as normal. Would you allow the opposite to be true in that if there is enough management/suppression to push the reactor into a cooler state where the reactor can be "overclocked" to a degree and be made more efficient? Not talking anything drastic like doubling a 300MW reactor to a 600 MW, but say a small enough increase of say 10% at most. So our hypothetical 300MW reactor could push 330MW with enough cooling. Numbers purely to quantify and could be adjusted.

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