There are 2 models, and you should be able to invert them to make a slanted angled surface of windows, but because only the right angle parts connect, the non-connected side, which is at 45 degrees and therefore can't form a voxel connection, registers as intersecting, or otherwise invalid. not totally sure why this happens but it does.
It might be worth turning that situation into a slanted quadrilateral by combining the normal and inverted triangles, to ensure every side is aligned with the voxel grid.
additional image more clearly showing the expected result:
additional image more clearly showing the expected result:
Note: also a problem with the 2x1 flat window
Could be solved by adding a version of the flat windows that have no diagonal bezel, and fit flush with the bezel. Might cause clipping issues, but that is a small price to pay for flush windows
Note: also a problem with the 2x1 flat window
Could be solved by adding a version of the flat windows that have no diagonal bezel, and fit flush with the bezel. Might cause clipping issues, but that is a small price to pay for flush windows
i have reported this issues already but they does not fix it and i even made a ticket about it.. and still no answer and is about 2 months now since i posted it and almost 1 month since i reported it as ticket
i have reported this issues already but they does not fix it and i even made a ticket about it.. and still no answer and is about 2 months now since i posted it and almost 1 month since i reported it as ticket
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