Windows Triangle issue

NitroCell shared this bug 3 months ago
Investigating

"Windows Triangle Side" can't be placed connected with "Windows Triangle Slanted Inverted" despite them meeting perfectly flushed with each other.

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If you think we can bring this beautiful couple together.. this would help spread the love among engineers, cure unflushed bezels and peace.. a match made in space... engineers 2.


Call now, best regards, your friendly nei.. engineer,

NitroCell ♥

Replies (4)

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additional image more clearly showing the expected result:

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Note: also a problem with the 2x1 flat window

Could be solved by adding a version of the flat windows that have no diagonal bezel, and fit flush with the bezel. Might cause clipping issues, but that is a small price to pay for flush windows

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i have reported this issues already but they does not fix it and i even made a ticket about it.. and still no answer and is about 2 months now since i posted it and almost 1 month since i reported it as ticket

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don't worry they stated that in VS 1.6 they'll address player feedbacks so it's likely they'll start taking care of a lot of this nuances right there and then

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Since we are in a voxel world where only one object can occupy any given space at a time, the likely only fix would be a new window piece that combines the 'flat' (top) triangle piece with the 'angled' triangle piece.

Such a piece would also require a 'left' and a 'right' version.


That would also simplify future airtight spaces problems.

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Ya. Unless voxels can overlap in specials cases, this probably needs another window triangle slanted inverted piece with a flat side. The mirroring could probably still be handled with just rotation.

I don't think I've ever had a build that needed 2 or 3 flat sides, but that might be desirable as well.

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This affects all windows with diagonal edges. In another similar scenario, I was attempting to make an octagonal tube with flush mounted window cap, but I cannot place the Light Armor Slope 0.5m nor the Detailing Slope 0.25m flush against the frame edge.

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