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Linear Tracks/Rails

Bradley Johnson shared this feedback 3 months ago
Not Enough Votes

Traditionally in Space Engineers, creating long linear moving sub-grids either requires using a bunch of Pistons, or using a separate ship with thrusters or wheels.

What I'd love to see, is some kind of linear track that can be extended infinitely, and a part that attaches to that track that can slide up and down all the way to the ends of the track. Like a piston, it would move linearly and pass power and terminal data, but unlike pistons, you would only need two grids (one sub-grid) to go a kilometre.

I think the way it could work, is you first place down the rail, then you place down the rail attachment onto it creating an attached sub-grid. The attachment part should be the one that controls the movement up or down the track. Additional rail motor attachments (or whatever the best name for it is) can be attached to the same rail, or other separate rails for redundancy and additional torque.

  • Linear Rail Track - A rail that allows linear movement to attached grids
  • Linear Rail Motor - Attaches to a linear rail track and provides movement and braking.

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Replies (4)

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+1 - This would allow for much simpler, more stable, and performant elevators. We shouldn't have to have a bunch of extra physics constraints in the form of wheel suspensions or stacked pistons as we do in SE1; they only add unnecessary complexity, which is bad for both stability and simulation speed.

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Definitely yes! Playing Engineers without rail transport and elevators is unthinkable! It's strange that the first part of the game doesn't have this basic element.

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This has always been a huge miss in SE1. One of the most used engineering components.

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I've been asking for maglev elevators.


Basically the major build categories in the game with the introduction of water, in order of popularity will probably be: Spaceships, vehicles, boats, tanks, mechs, submarines, trains.


With elevators being all purpose in their own category.


If you add a block to build elevators, the block could respectively affect the creation of trains. Therefore allowing improvements and ease of access/efficiency in making elevators and trains. (and also sliding hangar doors)


I imagine it's just a block with a magnetic strip/line through it, and if you put another block on the opposite side they would levitate against each other, add a button and you set the direction they move etc. Apparently SE1 elevators used to be made of connectors, since connectors had a slight pull toward them it enabled an elevator to move up or down etc. So in similar fashion this block would work but it wouldn't be designed as a connector but a maglev block and would therefore work better and visually represent what it was designed for: Magnetic levitation.


The implications for improving trains is obvious. As well as for making elevators that move both vertically and horizontally.


Of course elevators like this exist. https://www.ironlev.com/news/2020/3/6/world-first-magnetic-levitation-elevator

maglev-elevators-disrupting-architecture-and-construction


So if you're suggesting an old school physical connection block. I am saying we're a futuristic game, we should move beyond that, especially since the future I am talking about already exists in the present. I think even if the blocks slot in, they should not directly touch and still use levitation from magnets.

P.S I voted yes and still support this idea in any form.

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