Linear Tracks/Rails
Traditionally in Space Engineers, creating long linear moving sub-grids either requires using a bunch of Pistons, or using a separate ship with thrusters or wheels.
What I'd love to see, is some kind of linear track that can be extended infinitely, and a part that attaches to that track that can slide up and down all the way to the ends of the track. Like a piston, it would move linearly and pass power and terminal data, but unlike pistons, you would only need two grids (one sub-grid) to go a kilometre.
I think the way it could work, is you first place down the rail, then you place down the rail attachment onto it creating an attached sub-grid. The attachment part should be the one that controls the movement up or down the track. Additional rail motor attachments (or whatever the best name for it is) can be attached to the same rail, or other separate rails for redundancy and additional torque.
- Linear Rail Track - A rail that allows linear movement to attached grids
- Linear Rail Motor - Attaches to a linear rail track and provides movement and braking.
+1 - This would allow for much simpler, more stable, and performant elevators. We shouldn't have to have a bunch of extra physics constraints in the form of wheel suspensions or stacked pistons as we do in SE1; they only add unnecessary complexity, which is bad for both stability and simulation speed.
+1 - This would allow for much simpler, more stable, and performant elevators. We shouldn't have to have a bunch of extra physics constraints in the form of wheel suspensions or stacked pistons as we do in SE1; they only add unnecessary complexity, which is bad for both stability and simulation speed.
Replies have been locked on this page!